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July 26th, 2005, 11:01 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Help a newbie play R\'lyeh
Getting the better beasties : as a mage is successful in summoning from the Void Gate, its void summoning skill goes up. As the skill goes up, the chances get better that a more powerful creature will be summoned, up to a point ( I believe other people indicated that around skill 20, the chances go down again slightly ).
Priestly starspawns do have a better chance not to go insane (after all, they are sacred to the insane deity beyond the gate), and are less expensive than mage starspawns.
Scales : I won a game on the world map with them, scales were something like Heat or Cold 3, Sloth 3, Death 1 or 2, and I might have taken a point or so of turmoil. Neutral or positive luck and magic scales, and a very powerful rainbow mage (void lurker, 15 point new paths) who was able to easily get a-wishing, then forge many artifacts and cast many globals that R'lyeh has a hard time getting otherwise (GoH, Chalice, Gate Stone, etc).
Swarms of cheap lobos (mindless, so they never retreat) backed up by a couple starspawn mages and a rank of 5-10 illithid troops allowed for early expansion until I got teleport and could send my void lurker out as well.
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Wormwood and wine, and the bitter taste of ashes.
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July 26th, 2005, 12:15 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Help a newbie play R\'lyeh
Hmm. So it really is one void summon per turn, ever. (Note to Zen - they are all amphibious, except the Dweller In The Deep, but thanks for pointing out that some of them can't move - I hadn't spotted that!)
Well bollocks to blessing Riley then. If I want to spam mindless fodder backed up with a few mages I could play Ermor or something. I'll try my uber-bless strategy with Pan or Machaka or somebody more appreciative ...
Still, thanks for all the tips. If I ever do play Arleay I'll bear them all in mind.
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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July 26th, 2005, 12:39 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Help a newbie play R\'lyeh
Note that some uberblessings aren't bad for R'lyeh, if that high magic path on the pretender fits into your plans.
Example : E9, for extra fatigue recovery on the sacred mages, and extra armor on those plus void summonings, while you also get to churn out lots of living statues with the pretender.
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Wormwood and wine, and the bitter taste of ashes.
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July 26th, 2005, 04:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Help a newbie play R\'lyeh
Water 9 Earth 4 would give the mages Blessing of Quickness, which works with the spell of the same name and helps the void monsters (often slow-ish), while Earth gives reinvigoration for your mages. And you are able to churn out lots of Claymen with the pretender.
I don't think any Earth-based underwater pretenders exist, so this would be cheaper, too. Of course, claymen don't compare to the statues, but I have grown fond of them.
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July 26th, 2005, 04:52 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Help a newbie play R\'lyeh
Quote:
So it really is one void summon per turn, ever
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Well one commander doing that action. But you can get more than one unit from the summoning.
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July 27th, 2005, 07:18 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Help a newbie play R\'lyeh
Quote:
Oversway said:
Quote:
So it really is one void summon per turn, ever
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Well one commander doing that action. But you can get more than one unit from the summoning.
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Oh that's interesting - how much "void summoning skill" does your mage need to get >1 beastie per turn?
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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July 27th, 2005, 07:49 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Help a newbie play R\'lyeh
The lower level summons can give you a handful per successful turn. The real "beauty" comes with the high level summons, some of which can smash large armies all on their own. Gift of Reason them and...
Run a search on summoning, I started a thread on this some time back (months ago) that has lots of juicy details. While it was pre patch, the summoning info is solid.
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