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Old July 26th, 2005, 11:01 AM
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Default Re: Help a newbie play R\'lyeh

Getting the better beasties : as a mage is successful in summoning from the Void Gate, its void summoning skill goes up. As the skill goes up, the chances get better that a more powerful creature will be summoned, up to a point ( I believe other people indicated that around skill 20, the chances go down again slightly ).

Priestly starspawns do have a better chance not to go insane (after all, they are sacred to the insane deity beyond the gate), and are less expensive than mage starspawns.

Scales : I won a game on the world map with them, scales were something like Heat or Cold 3, Sloth 3, Death 1 or 2, and I might have taken a point or so of turmoil. Neutral or positive luck and magic scales, and a very powerful rainbow mage (void lurker, 15 point new paths) who was able to easily get a-wishing, then forge many artifacts and cast many globals that R'lyeh has a hard time getting otherwise (GoH, Chalice, Gate Stone, etc).

Swarms of cheap lobos (mindless, so they never retreat) backed up by a couple starspawn mages and a rank of 5-10 illithid troops allowed for early expansion until I got teleport and could send my void lurker out as well.
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Old July 26th, 2005, 12:15 PM

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Default Re: Help a newbie play R\'lyeh

Hmm. So it really is one void summon per turn, ever. (Note to Zen - they are all amphibious, except the Dweller In The Deep, but thanks for pointing out that some of them can't move - I hadn't spotted that!)

Well bollocks to blessing Riley then. If I want to spam mindless fodder backed up with a few mages I could play Ermor or something. I'll try my uber-bless strategy with Pan or Machaka or somebody more appreciative ...

Still, thanks for all the tips. If I ever do play Arleay I'll bear them all in mind.

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Old July 26th, 2005, 12:39 PM
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Default Re: Help a newbie play R\'lyeh


Note that some uberblessings aren't bad for R'lyeh, if that high magic path on the pretender fits into your plans.

Example : E9, for extra fatigue recovery on the sacred mages, and extra armor on those plus void summonings, while you also get to churn out lots of living statues with the pretender.
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Old July 26th, 2005, 04:05 PM
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Default Re: Help a newbie play R\'lyeh

Water 9 Earth 4 would give the mages Blessing of Quickness, which works with the spell of the same name and helps the void monsters (often slow-ish), while Earth gives reinvigoration for your mages. And you are able to churn out lots of Claymen with the pretender.

I don't think any Earth-based underwater pretenders exist, so this would be cheaper, too. Of course, claymen don't compare to the statues, but I have grown fond of them.
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Old July 26th, 2005, 04:52 PM

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Default Re: Help a newbie play R\'lyeh

Quote:
So it really is one void summon per turn, ever
Well one commander doing that action. But you can get more than one unit from the summoning.
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Old July 27th, 2005, 07:18 AM

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Default Re: Help a newbie play R\'lyeh

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Oversway said:
Quote:
So it really is one void summon per turn, ever
Well one commander doing that action. But you can get more than one unit from the summoning.
Oh that's interesting - how much "void summoning skill" does your mage need to get >1 beastie per turn?

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Old July 27th, 2005, 07:49 AM

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Default Re: Help a newbie play R\'lyeh

The lower level summons can give you a handful per successful turn. The real "beauty" comes with the high level summons, some of which can smash large armies all on their own. Gift of Reason them and...

Run a search on summoning, I started a thread on this some time back (months ago) that has lots of juicy details. While it was pre patch, the summoning info is solid.
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