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Old July 26th, 2005, 06:03 PM
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Default Re: It\'s lonely here! (First post!)

Xrati writes:

"What traits are you running? What's your "weapon of choice" stratigy for your race?"

The game I described has gotten to the point where I think it's pretty much won. I control about 40% of the quadrant, but more importantly I've captured enough aliens to populate nearly every planet with native breathers. The Narn have developed the Talisman, but I have them vastly outnumbered and have captured about half their Talisman-equipped ships via Intel projects.

The AIs seem to have a lot of trouble with mines, so I think I'll try to make a mod without mine technology. I just ran 35 turns of a test game in which I didn't use mines, set my Intel capacity to minimum, and set tech cost to High (I felt I went through the tech tree too quickly last time). I stopped the game when I ran into the first AI mines. I played with simultaneous move/strategic combat.

As it turned out, I ran into the Tessellate (again!) around turn 18. This time I directed my research to Projectile Weapons and Point Defense, while the Tessellate stuck with Missiles. With 1 to 3 PDC per ship, my frigates and destroyers were basically invulnerable to Tessellate missiles, and I won ship-to-ship battles handily. The AI also displayed a tendency to hurl its missile ships like lemmings against the DUC/PDC weapons platforms on my forward outpost.

On the other hand the Tessellate apparently did a decent job of developing their empire. Resource production, though inefficient, was ahead of mine (they traded with other AIs), research was at about 2/3, number of colonies and ships was about the same, and they had researched mines, satellites, and light cruisers before I did (I went for PDC, shields, and troops first). If I can just mod out the mines, I think the next game could be much more interesting.
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