Re: Chemical and/or Biological weapons modelling
Considering the scale of chemical weapons the best solution is probably to reduce morale/spotting for the units. Fighting in a chemical resistant suit if difficult and I suppose frightning.
I think the time scale of the game is too small to have most biological weapons react effectiveness. Probably the side using the weapons should have a morale/spotting penalty since they are fighting in protective gear - the other guys do not know they will become ill withind a few days and can fight at full effectiveness...
As for Mobhacking the weapons - no, not that I know of.
Regards,
Lars
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