.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 26th, 2005, 06:59 PM

Lars_Remmen Lars_Remmen is offline
Private
 
Join Date: Jun 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Lars_Remmen is on a distinguished road
Default Re: Chemical and/or Biological weapons modelling

Considering the scale of chemical weapons the best solution is probably to reduce morale/spotting for the units. Fighting in a chemical resistant suit if difficult and I suppose frightning.

I think the time scale of the game is too small to have most biological weapons react effectiveness. Probably the side using the weapons should have a morale/spotting penalty since they are fighting in protective gear - the other guys do not know they will become ill withind a few days and can fight at full effectiveness...

As for Mobhacking the weapons - no, not that I know of.

Regards,

Lars
__________________
Beer is proof that god loves us and wants us to be happy - Benjamin Franklin
Reply With Quote
  #2  
Old July 26th, 2005, 07:05 PM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Chemical and/or Biological weapons modelling

I've worked on some low level Chemical weapons, mostly CS style weapons, and some Rubber baton guns for crowd control.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.