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  #1  
Old September 12th, 2001, 10:28 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

So, nobody has tried this scenario?

Nobody wants to take control of a race during their darkest hour, and attempt to drive back the night?

Are there no valiant souls willing to rebuild and defend an empire against five AIs ten times your size?

Resist their military pressure, refuse to be defeated by relentless terrorist attacks, and never surrender your right to survive!
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  #2  
Old September 24th, 2001, 04:27 PM

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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

I downloaded it, am looking at it, am tempted. I am tired of starting from scratch. It looks like fun. Oh, OK, I will try it.
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  #3  
Old September 24th, 2001, 04:56 PM
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

I am playing it as well, but I haven't gotten very far (the sun hasn't exploded), yet. Between PBW and doing the Vikings AI, I don't have much spare time to play solo games. But when I do, I run a few homecoming turns .

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Old September 24th, 2001, 05:19 PM
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

Some pointers:
- Glassing planets results in a huge value loss (~30%!)
- Morale is critical: the 40% difference in production from Angry to Jubilant can make or break your empire.
- As a bloodthirsty race, battle victories are critical to happiness.
- Tactical Combat is critical to battle victories. Unless you are can form a strategy to get 3 DNs to win against 15 Psychic Baseships, Tactical is nessesary.
- Remember the value of ship capture. Taking a Baseship can net you over 3000 minerals, enough to run one of your DNs for 1/2 a year.
- Make good use of Nature Shrines, and monoliths. You're in this for the long run, and the shrines should overcome the inevitable sabotage events.
- Always have two SpacePorts! Losing your spaceport can potentially lose the game.
- Always have two spaceyards, but don't waste facility slots on them. Use your construction ship to build two or more factory bases.
- Resupply depots are not critical. You can fleet with a base, or use emergency supply pods. Resupply bases are useful for fast turn around time, when you're trying to defend an empire with three ships, though .
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  #5  
Old September 24th, 2001, 07:18 PM
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

Did a few more turns. Building planets in the east. Happily expanding into the south and west. Captured some alien colonizers, now have Oxygen, none and Hydrogen breathers (Hmm, where are the Ukra-Tal hiding? Don't spoil please). Also built some carriers to move the fighters to nearby systems. Now building transports to move the population out.
Hey SJ, when does the sun blow up again? I kind of forgot .

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  #6  
Old September 24th, 2001, 07:34 PM
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

As long as you don't save and reload during the first 30 turns, you will get Messages every year, plus one final warning just before doomsday.

If you have reloaded, just go into the scenarios folder, and read the homecoming scenario file.
The Last few Messages are about the imminent destruction of your star, and will include the date (in the line indicating when SE4 shows the message)

Check out the scores, and the borders window for intel on the Ukra-Tal.

With all that expanding, I sure hope you haven't spread too thin (when the star blows, you lose all those 150% planets!)

Also, I'm curious:
Have you altered the Dragon Class designs any, and in what way?

[This message has been edited by suicide_junkie (edited 24 September 2001).]
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Old September 24th, 2001, 09:47 PM
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Default Re: To all who are playing the P&Nv2 HomeComing Scenario

i have tried starting a few times, but about 5 turns in i tend to decide that im not happy with the direction i chose and i want to try again. next time will probably be the charm.

I have been meaning to try to see if it would be possible to reinvest the current facilites in the home system to mainly focus on research and resource storage, so that a high level of stellar manip could be obtained and one of those cheesy two-turn retrofitted ringworlds could be built. If its possible, ill have to name it Molly.

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