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  #1  
Old July 27th, 2005, 07:58 AM
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PashaDawg PashaDawg is offline
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Default Quickhost

If we could keep the long quickhost through the weekend, I would appreciate it. I have to leave for a conference on Thursday - Saturday.

I will be getting a substitute, but it would be helpful if there were not too many turns while I am away. (Panther is agreeable, but he would not be able to play a turn on Saturday.)
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  #2  
Old July 27th, 2005, 12:24 PM

CUnknown CUnknown is offline
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Default Re: Quickhost

Yep, that is cool. Keeping the long quickhost.
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  #3  
Old July 27th, 2005, 06:33 PM

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Default Re: Quickhost

What turn are we on, guys? 70?

I've never played a game this long before, except in single player.

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  #4  
Old July 27th, 2005, 11:51 PM
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Default Re: Quickhost

Thanks.
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  #5  
Old July 28th, 2005, 11:31 AM

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Default Re: Quickhost

Turn 72 is ready! What's remarkable is that even though this is one long game there hasn't been a dull turn yet.
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Old July 30th, 2005, 06:26 AM

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Default Re: Quickhost

So, what's the correct response to that god-awful (I mean false-god-awful) spell Jurri cast? I see three options:

1) stop casting anything and rely on national troops and the gem-troops I have on the field now.

2) save all my astral gems in an attempt to dispel it (then watch it come up again next turn?)

3) totally ignore it?

I guess I could combine 1) and 2), but that seems to give the spell maybe more credit than it deserves. Is it really that devastating?

I could do 3), but I'm afraid that is the dumb-*** way to go. How can I win if Jurri uses 1/2 my gems as well as all his?

Thoughts? Opinions? I can't let Jurri win another one of my games.
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  #7  
Old July 30th, 2005, 07:24 AM
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Default Re: Quickhost

Jurri probably wins when you can't dispel the arcane nexus.
Together with his clams this is devastating.
Even if he clammed only moderately he can do so now.

Without item mod Ryleh is too easy to abuse as Jurri has shown us.
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