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  #1  
Old July 27th, 2005, 10:09 AM
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MarkSheppard MarkSheppard is offline
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Default Re: Tactical or normal nuke modelling

Quote:
Because it was desigbed to "make a whole area kill or incapacitate advancing troop formations and irradiate the area so that it was uninhabitable for up to 48 hours, long enough to mobilize NATO forces." Not much fun to game out to me.
The Soviets responded to that by introducing special
anti-radiation internal liners for their tanks, plus
rubberized anti-radiation coatings for the outer
surfaces (T-55A is one such example).

I apologize if I come across as perhaps a bit evangelical,
but I've always wanted to play a wargame on my computer
below the grand strategic/operational (TOAW) scale, that
allowed the useage of tactical nuclear weapons or chemicals,
as they would have been used widely if the balloon had
ever gone up in Europe.
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  #2  
Old July 27th, 2005, 10:13 AM
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Default Re: Tactical or normal nuke modelling

despite the idea that the USSR had about the use of nukes... no one wins with nukes.. everyone just dies
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Old July 28th, 2005, 05:16 PM

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Default Re: Tactical or normal nuke modelling

Just a thought, but most if not all modern armies have two levels of tactical seperation between elements, nuke and non-nuke. Knowing that a situation might go nuke would encourage commanders to utilize the wider seperations. Just as a realism factor. Especially on the larger maps.
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Old July 29th, 2005, 05:38 PM

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Default Re: Tactical or normal nuke modelling

I remember an old board game that had the best "nuke" rule I'd seen. Basically it was ....

"take a can of lighter fluid, and apply to all maps and counters. Step back. Apply flame. Best if "nucular" scenarios are played outside."
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  #5  
Old July 29th, 2005, 05:48 PM
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Default Re: Tactical or normal nuke modelling

What I would treasure seeing in a strategy game, particularly in a Cold War context, is a (protected) "Doomsday Switch" which you could activate to shift from conventional to all-out WMD engagement, of course without hope of going back...
With a huge point penaty for the first player who would open-mindedly "go nuclear" to save his face...

Nah, just dreaming, I wouldn't even consider modelling the precise efects of a tactical nuke in a tactical game...
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Old July 29th, 2005, 07:30 PM

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Default Re: Tactical or normal nuke modelling

lol
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Old July 29th, 2005, 08:31 PM
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Default Re: Tactical or normal nuke modelling

I think that was a SPI game.. I think it was WWIII
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Old July 31st, 2005, 02:46 AM
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Default Re: Tactical or normal nuke modelling

The Davy Crockett launcher has a cameo in Metal Gear Solid 3.
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