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July 29th, 2005, 12:06 PM
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Corporal
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Join Date: Sep 2000
Location: The Earth, same as everyone.
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Re: DirectX or OpenGL?
Quote:
Ed Kolis said:
might be a problem, given that I've never been able to get Starfury to run...
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What kind of video card do you have?
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July 29th, 2005, 12:30 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: DirectX or OpenGL?
ATI X300... I think the real problem is that I'm running it through Wine on Linux though - it runs just fine on Windows 
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August 2nd, 2005, 02:17 AM
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Sergeant
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Re: DirectX or OpenGL?
Weird Worlds uses OpenGL for graphics, OpenAL for sound, SDL for everything else. There's no specific DirectX requirements, but OpenAL internally works through DirectSound3d in Windows and SDL uses various DirectX components as well. My guess is that the sound thing could be a problem but nothing else sounds particularly dangerous.
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August 2nd, 2005, 12:41 PM
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Join Date: Apr 2001
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Re: DirectX or OpenGL?
Great!  OpenAL shouldn't be a problem... say, if you're using all those cross-platform libraries, may I ask why you're releasing the game Windows-only in the first place? 
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August 2nd, 2005, 06:07 PM
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Sergeant
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Re: DirectX or OpenGL?
It's somewhat likely that there'll be a Mac (OS X) version as well, but only after the Windows version is done. We've done this with our other games. The main difficulty with supporting different operating systems is that we're all running Windows... Outside testers are fine and all, but it's hard to sell something we haven't personally scrutinized and found perfect 
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August 2nd, 2005, 11:50 PM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: DirectX or OpenGL?
Thank God for demos, then, so I can try both and find out which works best, given that Mac OS X is Unix-based 
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