.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old July 30th, 2005, 11:20 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Combat simulator and racial combat modifiers

The combat simulator uses the racial combat modifiers of the first ship added to a particular side for all the ships on that side. Once you know any ship design at all of an enemy, you can determine that enemy's exact racial combat modifiers by putting that ship in the enemy force first, followed by one of your own warship designs, and observing the to-hit chances in tactical simulation. You can even remove the enemy-designed ship from the force, and as long as you don't exit the simulator completely, it will still use the enemy's racial combat modifiers for that side.

I believe the simulator uses the actual strategies that the designs are set to, and may actually use the enemy's customizations of strategies when you set an enemy fleet's strategy in the simulator. In simultaneous movement games, the strategies you see in the simulator will lag one turn behind any changes your opponents make, but it can still be pretty useful sometimes.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.