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July 31st, 2005, 04:05 PM
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Colonel
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Join Date: Mar 2005
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Re: CORE FORCE composition and conditions
Davide,
If 4 different designers do 4 different Chapters on the same ToO, and these Chapters have very different maps between them (from the designer's perspective, then this may be "a minus" for the whole effort.
A prototype may include general directions for the map designers in order to keep a minimum homogeneity to all related maps.
But you may continue with your map designing; just keep in mind that maybe in a later stage you might do a small "lifting" (by editing) to some small details of your map.
ciao,
Pyros 
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July 31st, 2005, 04:33 PM
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Second Lieutenant
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Re: CORE FORCE composition and conditions
OOOOOOOHH now is clear! I don't have any problem to edit my maps! In fact I already did that!  and will surely do again when necessary! This is a team work!
Geia sou!
Davide
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August 1st, 2005, 12:50 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: CORE FORCE composition and conditions
Quote:
Pyros said:
If 4 different designers do 4 different Chapters on the same ToO, and these Chapters have very different maps between them (from the designer's perspective, then this may be "a minus" for the whole effort.
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I agree. The map sets the overall visual of the campaign and most players will notice any differences in map designs from scenario to scenario (or designer to designer).
What might be best is to design 200x160 Maps THEN we can crop out the sections needed for scenario's in a ToO. This way they will all have the same look and feel.
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August 1st, 2005, 03:01 AM
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Colonel
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Re: CORE FORCE composition and conditions
This sounds interesting!
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August 1st, 2005, 06:30 AM
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Second Lieutenant
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Re: CORE FORCE composition and conditions
The campaign will cover half of vietnam area so maybe different styles for maps may recreate this fact better. I also don't see different style so handicapping for the whole campaign.
Anyway I concorde that in the same area the style must be similar.
Davide
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August 1st, 2005, 06:51 AM
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Colonel
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Re: CORE FORCE composition and conditions
What could be handy for the SD (scenario designer), would be to create a couple of basic huge maps for each ToO (a total of 14-16 huge maps for the whole project). Then any SD (scenario designer) may use any of these maps or a fraction of them and he could even (heavy) editing these maps in order to match the special needs of each scenario.
I think that by making something like the above (tool) we could provide support/help for the Scenario Designers that don't wish to spent time in the map creation/designing.
Of course, anyone who likes creating maps is free to make his own maps!
The map creation is a question of time, energy and creativity. If any of the 3 elements is temporary missing from the designer then it could be better to use a pre-made custom map.
cheers,
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August 1st, 2005, 08:12 AM
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Major
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Re: CORE FORCE composition and conditions
Quote:
Pyros said:
If 4 different designers do 4 different Chapters on the same ToO, and these Chapters have very different maps between them...
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I think this will be true for the entire scenario not just the map, different people have different style...., but I don't really see it as possible minus. Variation keeps interest alive IMHO.
Also, what is the most pressing need on the map making front at this time?
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August 1st, 2005, 09:22 AM
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Colonel
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Re: CORE FORCE composition and conditions
It might be better if we all focus on the task of creating small map prototypes/elements, in order to make discussions concerning the map designing options.
I think that these prototypes will help everyone's creativity on the map designing project.
I guess, that people will probably start to design scenarios concerning ToO No1, so the best type of map prototype would be anything related to the location of ToO No1.
Also the creation of a friendly base, a friendly Fire-base and a couple of NVA bases, forts and ammo caches could be useful!
cheers,
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August 27th, 2005, 01:53 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: CORE FORCE composition and conditions
Hello, after a long time (in fact longer than I expected) w/out access to internet Tuccy crawls back here. Gotta read all the stuff down there, so I have obviously started with the first thread  )
I have been making more experimental maps than the one I have published here, so I am going to finish them and post ASAP.
Cheers
Tuccy
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