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  #1  
Old August 5th, 2005, 03:54 PM
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Default Re: What Changes in the CD Version

Quote:
WestKent5097 said:
Thanks for that comprehensive list and putting the time into making these corrections.

Let me see if I've got this correct:

For those with the CD: Only need V1.02 patch
For those with DL: Need both V1.01 and V1.02 patch.

Will the V1.02 patch also include V1.01 bundled together or will it be necessary to make two downloads? I get the impression from what you say that their will only be one fix all patch to download which will take DL straight to V1.02. Correct?

Regards,

Matthew

Both patches are rolled into the ver1.02 patch so everyone can download one patch and get everything up-to-date. In this case the guys with the CD just get some of it again. It's less confusing for everyone when there is only one patch. It STARTED life as one patch ( ver1.01 ) but grew to include fixes that occured after the CD had been pressed so now it's a full patch that everyone will need.

Don
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  #2  
Old August 7th, 2005, 11:51 AM
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Default Re: What Changes in the CD Version

Here are the latest changes to the patch list

Don

================================================== ====================================

34) The list of a campaign core force units on the upgrade/fix/review screen between battles (if allowed to refit) - was indexing incorrectly - in large cores you only saw 2-3 pages becasue the bug was skipping pages in the middle and showing first, second and last generally- FIXED

35) There were occasions when some maps said "town" or "city" etc, but none appeared or only a few villages seemed to appear. FIXED

36) Changes made to "Carry capacity" and "Carry cost" did not stick when changed in the editor. FIXED

37) Visibility can now be changed from the "View Map" screen. Previously this could only be changed before starting a battle. This allows players a second chance to do this while setting up a game ( for PBEM for example ) and now allows campaign players the option of adjusting the visibility during campaign games

38) There was a minor bug in the "View Map" screen where pressing ESC would not allow you to back out of that function without selecting a map number first. FIXED-- Pressing ESC while in the "Change Map ID" subscreen of the "View Map" screen will now properly exit that screen without having to enter a map ID number first
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  #3  
Old August 8th, 2005, 06:09 AM
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Default Re: What Changes in the CD Version

Changing visibility in View Map is great,it is frustrating allways restart battle if i get vis 1 or 2 in 1950, where no one see anything...

I know i posted it before,but never got an answer, is possible to make upgrade in generated campaign same as in user made campaign? It is too lenghty to upgrade big core unit,(for every unit open upgrade screen, change and close, in user generated campaign i can click at next unit in side list to upgrade it)
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Old August 8th, 2005, 10:34 AM
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Default Re: What Changes in the CD Version

I'll look into this

Don
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  #5  
Old August 10th, 2005, 03:26 PM
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Default Re: What Changes in the CD Version

Quote:
JaM said:
<SNIP>

I know i posted it before,but never got an answer, is possible to make upgrade in generated campaign same as in user made campaign? It is too lenghty to upgrade big core unit,(for every unit open upgrade screen, change and close, in user generated campaign i can click at next unit in side list to upgrade it)
This has now been corrected and will be issued with the patch so that both campaign types have active menus on the right side that will allow you to upgrade the Generated campaign in the same way as the User Campaign.

Don
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  #6  
Old August 10th, 2005, 03:32 PM
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Default Re: What Changes in the CD Version

Here is the list of the additional changes since the last list I posted here. I will be starting another thread for info on the patch sometime this week that will put it all together



39) Updated South African AI Picklist

40) There was a bug that was preventing units from clearing mines after a save. FIXED

41)Thermal imaging sights ( TI ) will now have some LOS blocked by a fire hex (usually 2 or more fire hexes are needed for significant LOS degradation), and heavy smoke reduces LOS penetration very slightly, causing some "shadows". usually 5-6 hexes of freshly laid (full) smoke is needed to reduce TI penetration level slightly. Fire and smoke hexes do NOT reduce radar AA Fire Control LOS against aerial targets.

42) There was a difference between the way User Campaigns and Generated Campaigns allowed you to change ( upgrade ) units . This has now been standardized for both campaign types. The Unit list menu is now an "active" menu for both campaign types allowing you to select units to change from there
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  #7  
Old August 13th, 2005, 05:43 PM

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Default Re: What Changes in the CD Version

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DRG said:
<SNIP>
40) There was a bug that was preventing engineers and engineer vehicles from clearing mines after a save. FIXED
<SNIP>
AFAIK this bug affected non-engineer types as well (RIFLE SECTION, etc).
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Old August 14th, 2005, 12:29 PM
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Default Re: What Changes in the CD Version

Yes, I will change the wording

Don
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  #9  
Old August 8th, 2005, 10:59 AM

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Default Re: What Changes in the CD Version

Thanks for the clarification Don.
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Old August 10th, 2005, 11:24 AM
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Default Re: What Changes in the CD Version

Well, I have just received my CD and the game plays like a charm. The better resolutions, the fixes (version is 1.012), and the extras are worth every cent.

Thank you guys, Win SPMBT ROCKS!
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