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August 6th, 2005, 12:34 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Topo Maps to SPMBT Maps
I think you will find that over time as you gain more experience using the Map Generator you will be able to produce maps that come close to what you are generally looking for quite quickly but it takes practice and it will work hand in hand with the new map editor as the MG is included in the new cut and paste Map Editor on the CD
I had thought when we were building these things that what may happen is people save generated maps that have features they like to be used later with the cut-and-paste map editor and what I hoped might happen is guys who like to build maps may end up specializing and design, for example, a series of towns built on a plain ( flat ) map that others could use the cut-and-paste editor on or even just hard core map makers or sceanrio designers who now , if they are A] in the Mood and B] Have 30 minutes to kill ,can now build a town, for example on any sized map for use later because now they can cut-and-paste it from the scratch map to the working map in seconds. Designers no longer have to plan out exactly where they want things to go because now you can move them around with ease. The same applies to the working map. If you end up with the town 10 hexes too far one way or the other you can simply move it whereas in the past you either started again or erased one side and built up the other
Both the map generator and the new map editor were designed to take the time consuming tedium out of map design. The faster a good map can be built the faster a good sceanrio can be built.
Don
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August 6th, 2005, 12:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Topo Maps to SPMBT Maps
One thing I do need to thank you guys for is the higher resolution coupled with the Map Generator and Map Editor. Since I try to focus on Combat Campaigns (Meta Campaigns) having access to these tools is very welcome. For these I will probably be creating a high # of large maps 160x120 and will subsequently have them available for download in the SZO/WFHQ Download Section.
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August 6th, 2005, 01:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Topo Maps to SPMBT Maps
Quote:
Double_Deuce said:
One thing I do need to thank you guys for is the higher resolution coupled with the Map Generator and Map Editor. Since I try to focus on Combat Campaigns (Meta Campaigns) having access to these tools is very welcome. For these I will probably be creating a high # of large maps 160x120 and will subsequently have them available for download in the SZO/WFHQ Download Section.
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Improving the tools used to build maps, both for the scenario desgner and for the AI's autogenerated maps has always been one of my top priorities. Map design was one of the first things I started experimenting with when SP1 appeared.
Just curious, what mode ( windowed or full screen ) and what resolution are you using for most of your work? I run windowed at 1152x864 most of the time. I run a smaller window when I'm doing more than one thing at a time so I can see the other windows. I rarely run full screen but I know a lot of people prefer that
Don
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August 6th, 2005, 05:38 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Topo Maps to SPMBT Maps
Quote:
DRG said:
Just curious, what mode ( windowed or full screen ) and what resolution are you using for most of your work? I run windowed at 1152x864 most of the time. I run a smaller window when I'm doing more than one thing at a time so I can see the other windows. I rarely run full screen but I know a lot of people prefer that
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I run in Full Screen mode especially since I found an excellent screenshot utility that will work that way.
I have been having a problem running in windowed Mode with the CD version. It shrinks the vertical size of the window to like 3-4" of my monitor BUT the horizontal is the full screen width. Truthfulkly though i haven't really investigated or tried to figure out why, been busy in full screen mode which I prefer anyway.
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August 6th, 2005, 06:36 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Topo Maps to SPMBT Maps
Did the DL version show up this way as well? There was no change to that part of the code AFAIK. Does it do that in all screen resolutions ?
Don
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August 6th, 2005, 08:27 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Topo Maps to SPMBT Maps
Quote:
DRG said:
Did the DL version show up this way as well? There was no change to that part of the code AFAIK. Does it do that in all screen resolutions ?
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I didn't have the DL version on my PC, just on the Laptop. I will go through all the resolutions and see if its some or all. On the Laptop the DL version works fine in both modes at both screen resolutions.
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August 6th, 2005, 09:26 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Topo Maps to SPMBT Maps
Quote:
Double_Deuce said:
Quote:
DRG said:
Did the DL version show up this way as well? There was no change to that part of the code AFAIK. Does it do that in all screen resolutions ?
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I didn't have the DL version on my PC, just on the Laptop. I will go through all the resolutions and see if its some or all. On the Laptop the DL version works fine in both modes at both screen resolutions.
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Have you got a double decker, or LHS, or disapearing task bar set up in contraindication of what is said about the task bar in the manual?. (Task bar muxt be windows standard 1 line deep, at the bottom of the screen, and fixed, ie no "auto hide" ). The auto-hide is the main killer I think - as it totally messes up the screen size returned to the call that gets the windows x,y size.
Cheers
Andy
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August 6th, 2005, 12:46 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
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Re: Topo Maps to SPMBT Maps
Quote:
DRG said:
The faster a good map can be built the faster a good sceanrio can be built.
Don
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I could not agree more.
Artur. (Creator of some BIG scenarios in SPWaW)
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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