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  #1  
Old August 7th, 2005, 07:12 PM
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Default Re: SE V Video on 3dGamers

Wow, Malfador's really got the media blitz on...

Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats

Now, on to the roasting - errm, review!

Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun ) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? (Honest, I DO like UT2k4's music, but there's that nagging suspicion! )

Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate ) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes )

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!!

(It just gets better every day! )
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Old August 7th, 2005, 07:20 PM

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Default Re: SE V Video on 3dGamers

Quote:
Ed Kolis said:

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?
You what? Get a lump of steel, a railgun and a target. Set them up in space- load the lump into the railgun and put the target at a relatively immobile position somewhere at the other end of the galaxy. Fire the lump at the target and you will find, a couple of billion years later, that it will impact the target with exactly the same force as it left the railgun with. Assuming that there's nothing else in the way, kinetic energy (projectile) weapons have an infinite range in space.

However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away.

Nevermind.
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Old August 7th, 2005, 08:45 PM

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Default Re: SE V Video on 3dGamers

Quote:
Ed Kolis said:

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???

That looked like the standard Starfury-style death to me..
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Old August 7th, 2005, 09:57 PM
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Default Re: SE V Video on 3dGamers

It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
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Old August 7th, 2005, 11:42 PM

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Default Re: SE V Video on 3dGamers

ok, this has been buggin me for awhile since I saw that first screenie with the big sun, will there be sphereworlds and what will they look like, or ring worlds for that matter.
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Old August 8th, 2005, 07:14 AM
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Default Re: SE V Video on 3dGamers

I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.

The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy.
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Old August 8th, 2005, 07:35 AM
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Default Re: SE V Video on 3dGamers

Red is the default colour for areas that have never been unexplored.
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Old August 8th, 2005, 07:43 AM
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Default Re: SE V Video on 3dGamers

unexplored

"Lets unexplore this sytem, that way we can forget where everything is"

So you're saying you have to explore the whole system to find every planet. I thought when that was mentioned in the review they meant searching each warp point for new systems, not hexes in the system. Interesting. I just finished "The Shiva Option" Where they have to explore each system to find all the wormholes. Now if only there was closed wormholes you only find once someone comes out.

Edit: and another thing I just noticed. It has a vehicle design screen and it says

Select Vehicle type,
Base
Drone
Fighter
Planet

...Planet!
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Old August 10th, 2005, 11:58 PM

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Default Re: SE V Video on 3dGamers

http://www.gamershell.com/infosheets/244235.html

Not at all related to the SE5 video, but here's a little infosheet put up about SE5 by gamershell.com Has system requirements for those of you who'd like to know...but I wouldn't count on those if I were you.
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Old August 11th, 2005, 12:08 AM
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Default Re: SE V Video on 3dGamers

Interesting, I was sure but good to know I can handle the specs. Assuming they havn't got things wrong, what makes freighters different from normal ships?. I played Hearts of Iron and you had the option of using freighters either as troop transports, or putting them into a pool for moving resources eg the more resources from a location the more freighters yopu needed to devote to that route.

Edit: assuming anyone can tell me without breaking the NDA.
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