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  #1  
Old August 7th, 2005, 07:52 PM
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DRG DRG is offline
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Default Re: Steel Panthers\' 10th Anniversary

Quote:
Artur said:
Well the flawed code is one thing, BUT what do you say about implementing the briagde level on YOUR codebase?

Artur.
We're not interested.

I have, as well as Andy, **Zero** interest in the scale of that game. I bought SP3 when it came out and it lasted 2 weeks on my HD. I dislike the scale and the interface.

Don
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  #2  
Old August 8th, 2005, 09:09 AM
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Default Re: Steel Panthers\' 10th Anniversary

Quote:
DRG said:
Quote:
Artur said:
Well the flawed code is one thing, BUT what do you say about implementing the briagde level on YOUR codebase?

Artur.
We're not interested.

I have, as well as Andy, **Zero** interest in the scale of that game. I bought SP3 when it came out and it lasted 2 weeks on my HD. I dislike the scale and the interface.

Don
It would need more than a code change - the main change in SP3 is the graphics to make 250 yard hexes. So all the tiles would need re-doing (a decidedly non-trivial task).

Another major change in SP3 is the vehicle graphics, where you can choose full size unit icons (which look too large for the scale0, or to use micro-dots of say 4 tigers in the platoon, and these micro-dot miniaturised icons will likely lose all the graphical detail of the full-sized ones.

Then you would need to figure out some major combat detail alterations, as in SP3 at the moment, it kills any vehicle which gets a track or mobility hit. That was a MAJOR annoyance with the game that I had - you only needed to blast even an M1 platoon with light mortars, eventually getting a track hit, which then deleted 1 micro-dot vehicle from that platoon. You would need to figure out some system which detached individual tanks from the platoon when they had track hits - and then figure out some system to re-combine these "orphans" at battle end back into the correct platoon that owned them (and some system to "carry" orphans through future battles if the user had not the repair points to fix them).

All in all - a nightmare. And SP3 did not sell well - very few people were interested in the scale.

So, it is not really going to happen.

If you are interested - then ProSim here at shrapnel have a modern brigade level game which you may well want to check out (BCT) - I have been meaning to have a look at the demo whenever I get some time to do so !

Cheers
Andy
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Old August 8th, 2005, 03:23 PM
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Default Re: Steel Panthers\' 10th Anniversary

Well guys it is sad to hear this however You know the best what your future plans are.
I am a software engineer so I can imagine the problems listed, however they do not seem unsolvable but they surely mean a lot of work.

Regarding the selling success of SP3, IMHO the over-all enviroment was very different in 98 than in 95. In 95 SP1 was a top of the calss program regarding graphichs and sound effects besides it's tactical depth. In 98 a lot of Windows based programs came out like CivilizationII and one of my favorites, the People's General.
Nowdays the SP cammo group aims for a very special group of players. a poll wuld reflect better whether it would sell well or not.

At last but surely not least let me express my acknowledgements for your hard and successful work creating this wonderful game.

Artur.
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Old August 8th, 2005, 08:45 PM
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Default Re: Steel Panthers\' 10th Anniversary

I played SP3. I liked it well enough, save that the units were so weak that I gave it up and went back to SP1 and 2. I still have it, and a lot of the mods made for it.

Last year i reinstalled SP1 and played it. I realised through the first scenario, how much the SP series has evolved in ten years. We have surpassed SP1, but we must remember that SP1 was the seed from which the might oak grew.

troopie
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Old August 27th, 2005, 03:46 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Steel Panthers\' 10th Anniversary

I played SP also almost from the beginning.... My first reaction to SP1 was "gee, 'tis somewhat complicated to me" (I was about 13-14 back then?) but then I've watched my brother playing it and I got hooked...

On SP3 I disliked many things, like that weapon ranges were reduced four times but the movement wasn't, so almost any unit was able to outrun shots... I have made my own mod with speeds halved (originally also reduced by four but then it was too slow) and I have made many other goodies like on-board DD's for WW2 or on-board planes as A-10, Sturmovik or so (I have used internal rules such as that the planes must move at least xx hexes in one turn , but onboard usage allowed to better simulate the deployment of low-level attack planes hiding behind the ridges etc.)...

Overall... SP got a long live and now I am enjoying fully WinMBT and I am waiting for WinSPWW2)
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