|
|
|
 |
|

August 8th, 2005, 07:14 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SE V Video on 3dGamers
I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.
The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy.
|

August 8th, 2005, 07:35 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE V Video on 3dGamers
Red is the default colour for areas that have never been unexplored.
|

August 8th, 2005, 07:43 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SE V Video on 3dGamers
unexplored
"Lets unexplore this sytem, that way we can forget where everything is"
So you're saying you have to explore the whole system to find every planet. I thought when that was mentioned in the review they meant searching each warp point for new systems, not hexes in the system. Interesting. I just finished "The Shiva Option" Where they have to explore each system to find all the wormholes. Now if only there was closed wormholes you only find once someone comes out.
Edit: and another thing I just noticed. It has a vehicle design screen and it says
Select Vehicle type,
Base
Drone
Fighter
Planet
...Planet! 
|

August 8th, 2005, 07:50 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE V Video on 3dGamers
It depends on the level of sight you choose in the game setup, but you can make so that you need to explore a system to find its planets. And no you don't have to explore each hex individually, your sensors have a range. But now I've probably said too much. 
|

August 8th, 2005, 08:57 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Posts: 1,389
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
What I thought was interesting is if you paid close attention to that unit design screen you saw:
Tank
Artillery
Troop
As well as a few other things I can't read, I would seriously be interested to see Tanks Artillery AND INFANTRY formations represented in planetary battles  Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
|

August 8th, 2005, 04:41 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Quote:
Starhawk said:
Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!
|
What sort of evil overlord are you?  I hope for infantry too, just so I can create a pointblank strategy called "swamp their guns with your bodies!"
Or better yet, Make sure the infantry is designed with bright colours! "Why are the infantry in illuminous jackets?" "So we know where to aim the Artillery!" 
|

August 8th, 2005, 05:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE V Video on 3dGamers
Just for you, I think we should allow orbital bombardments while our troops are present on the ground 
__________________
Things you want:
|

August 10th, 2005, 11:58 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
http://www.gamershell.com/infosheets/244235.html
Not at all related to the SE5 video, but here's a little infosheet put up about SE5 by gamershell.com Has system requirements for those of you who'd like to know...but I wouldn't count on those if I were you.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

August 11th, 2005, 12:08 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SE V Video on 3dGamers
Interesting, I was sure but good to know I can handle the specs. Assuming they havn't got things wrong, what makes freighters different from normal ships?. I played Hearts of Iron and you had the option of using freighters either as troop transports, or putting them into a pool for moving resources eg the more resources from a location the more freighters yopu needed to devote to that route.
Edit: assuming anyone can tell me without breaking the NDA.
|

August 11th, 2005, 12:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE V Video on 3dGamers
Take a look at the history of freighters in SE3 and SE4:
- Minimum requirement of lots of cargo bays of some type or another.
- More hull space than warships of similar tech level.
- Maximum speed -1 compared to warships.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|