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  #1  
Old August 9th, 2005, 07:53 AM

serg3d serg3d is offline
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Default Re: SP-ATGM

Final modifications:
BMP-3 Kornet and Krizantena-S get second launcher (they both really have two launchers) and size 2 (they are both have low profile and their launcher retractable)

"Vehicle flame" is not realistict to depict FAE ATGM, so I use HE ATGM instead (BTW Both Krizantema and Kornet have HE ATGM, but for our porpose I combine both in one)

Krinantema HE ATGM:
9M123F
Weapon class: ATGM (13)
HE penetration: 15
HE Kill: 80
HEAT penetration : 40
the rest of data as 9M123
Kornet HE ATGM
9M133F
Weapon class: ATGM
HE penetration: 20
HE Kill: 90
HEAT penetration : 60

Added two vehicle modificatin:
Krizantema-S F and BMP-3 Kornet F.Both have HE ATGM on the second launcher

Test:
Meeting engagement Russia-Russia 2008
AI 6000 pnt
Human 4000
AI force:
4 T80UM (V)
Krizantema-S pl understength(2)
BMP-3 Kornet pl
Krizantema-S F pl
BMP-3 Kornet F pl
BMP-3M (RA) Rifle pl
Human force
4 T80UM (V)
Krizantema-S F pl
BMP-3 Kornet F pl
2 RPO-Shmel/A team = 2 x (BMP-3M (RA) + 2 x RPO Shmel Team)

I have moved my force forward, killed AI tanks with my tanks, encountered BMP's and killed them with tanks and SP-ATGM's Used HE ATGM to route enemy mech infantry. Lost 2 SP-ATGM in the process.
After that I tried to advance and was fired at by enemy SP-ATGM. Lost tank. Couple SP_ATGM got visible. I have advanced tanks past hill and killed one. On AI tourn AI killed advanced tank with SP-ATGM. After that AI SP-ATGMs started advance in leapfroginng manner, some overwath while other move. My attemtps to counterattack were unsuccessful - remaining tanks get suppressed, my ATGM were not concentrated, blocked by hills and get killed as I tried to get them LOS. At the end I lost all my armor in fitile attempts to bring it to action.
AI handling of SP ATGM was exellent. Dual launcher and size 2 made it very effective tank killers, while HE ATGM was good anty-infantry weapon. Now I think they are worth their cost.
modified russian OOB attached (only Krizantema and Kornet SP ATGM modified)
Attached Files
File Type: zip 372579-obat011.zip (27.0 KB, 167 views)
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  #2  
Old August 10th, 2005, 08:42 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
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Default Re: SP-ATGM

Why did you need to create a new missile for the HE version?
Just add the following to your base weapon (Krisantema):

HE kill=60
HE penetration=10 (values at discretion)

And then add HE ammo to the launcher, besides the HEAT ammo.
It already works this way with rockets (RPG-7V, AT-4, Pzfst-3...).

And about FAE ATGMs, well, you got right to the same point as I did, that is, FAE rockets.
I still have to test HEAT napalm, to have a multi-purpose RPG-7V with nice shiny TBG-7V fireballs...
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Old August 11th, 2005, 07:21 AM

serg3d serg3d is offline
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Default Re: SP-ATGM

Quote:
PlasmaKrab said:
Why did you need to create a new missile for the HE version?
Just add the following to your base weapon (Krisantema):

HE kill=60
HE penetration=10 (values at discretion)

And then add HE ammo to the launcher, besides the HEAT ammo.
It already works this way with rockets (RPG-7V, AT-4, Pzfst-3...).

That should work...
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