|
|
|
 |

August 9th, 2005, 05:17 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
Too late, but I'll take a look and just port those things into the reformatted item mod. Didn't quite manage to do that today, as the readme rewrite is going to take more time than I expected. I've got to say, the item mod so far has had hands down the ****tiest organization in general of all the CB mods (and the pretender one was a real pain in the arse in its first incarnation).
I'm thinking of bumping the version number to 1.45 or something when I'm done. Will be a ***** to go through all of that again, but I'll do that. Hold off on any more development of the item mod until I've got a good version and a readme out (one to three days, depending)
Oh, and you can toss these things to me by email, to the previously given address [edirr(at)welho.com] if you want to talk about just some minor tweaks.
And most of my violent objections are still in place, but they only concern a few items. Let's have an indepth discussion of that in a few days.
Edi
|

August 10th, 2005, 10:48 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
Oh, and BTW, one of your edits seems to have broken the nation mod, it now errors out whenever you have it enabled and try to do something.
|

August 11th, 2005, 02:24 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
Found it. Apparently the game still does not allow referencing armor by ID number, so I changed the lot of them back to referring by armor name and the problem vanished. The fixed Nations mod is attached.
Edi
|

August 12th, 2005, 10:51 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
All right, heads up!
The previous compilation of CB mods that I posted here had numerous problems:
The nations mod was broken due to errors on my part.
The item mod was full of typos, hence did not work as intended.
Spell mod had some issues with certain national spells.
This has all been fixed now. The itemmod has been gone over with a fine tooth comb, reorganized and all typos fixed. The nations mod has been improved upon, and there is a slightly newer version that also fixes some other (mainly Caelum) problems in v1.12.
So, I present, the Auigust 12, 2005 compilation of CB mods, including:
Scales 1.3 + readme
Pretenders 2.51 + readme
Spells 2.1 + readme
Items 1.45 + brand new readme
Nations 1.3 (sorry, no readme yet)
Complete 1.4
Enjoy.
Edi
|

August 14th, 2005, 12:22 PM
|
Private
|
|
Join Date: Aug 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
where at? ***sorry NOOOB- god...(me) I want to die
|

August 14th, 2005, 04:25 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Series - finally a new ver
Quote:
Aegis516 said:
where at? ***sorry NOOOB- god...(me) I want to die
|
Sorry about the messy thread, you can now find the latest mods here
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|