.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old August 10th, 2005, 07:54 AM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Need sub

Quote:
Goblin said:
If Dragonfire11 steps into the game maybe I shouldn't ask him to submit for me...

Goblin
You're right! Since we are sooooo early in the game, I could probably follow your simple directions. We would not be playing very many turns while you were away.

We will probably need to play a turn before we have a sub for Bill Paxton. So, I will probably play that too just to keep things moving without stales or AI.

Pasha
Reply With Quote
  #2  
Old August 10th, 2005, 09:22 AM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Stale Policy

Hi All:

I just sent all players an email about this, but I will repeat it here because it makes me feel important.

Here is my proposed policy on stales:

In situations where a player will stale, I will open his/her turn to prevent a reported stale, because otherwise, it would give players clues on who is playing what. However, I will not play the turn. The overall effect will be a stale.

With Turn 5, it seems that there is some confusion with King Lear's substitute, who has not responded to any emails. So, I will play King's turn (but only because the game is young and there is little or no chance that I will run into other players). I can also play Bill Paxton's turn if necessary until we find a sub.

Obviously, I will not be able to act as a substitute later in the game because it would be unfair to other players (due to my omniscient-host-ontological-essence... you can refer to that as OHOE, if you please).

Pasha
Reply With Quote
  #3  
Old August 10th, 2005, 10:30 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Stale Policy


Mmm - players don't see the stale, only the player who staled and the host can see that.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #4  
Old August 10th, 2005, 01:53 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Stale Policy

Quote:
Cainehill said:

Mmm - players don't see the stale, only the player who staled and the host can see that.
Really? Ugh! Well, slap my fanny and learn me some new poodle tricks! So, I can just let 'em stale? You guys won't see? I would swear I have seen other players' stale turns, but maybe it was always ME doing the stale-ing.

Pasha

Reply With Quote
  #5  
Old August 10th, 2005, 04:07 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Stale Policy


As they say in the security business - trust, but verify.

Start a trial game with 4 human players, you playing them all. Do a couple turns for 'em all. Then only do one nation, and force the hosting. The next turn, each nation that staled should be told that they staled, but not that anyone else did.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.