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August 11th, 2005, 12:08 AM
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Major General
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Join Date: Dec 2003
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Re: SE V Video on 3dGamers
Interesting, I was sure but good to know I can handle the specs. Assuming they havn't got things wrong, what makes freighters different from normal ships?. I played Hearts of Iron and you had the option of using freighters either as troop transports, or putting them into a pool for moving resources eg the more resources from a location the more freighters yopu needed to devote to that route.
Edit: assuming anyone can tell me without breaking the NDA.
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August 11th, 2005, 12:32 AM
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Shrapnel Fanatic
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Re: SE V Video on 3dGamers
Take a look at the history of freighters in SE3 and SE4:
- Minimum requirement of lots of cargo bays of some type or another.
- More hull space than warships of similar tech level.
- Maximum speed -1 compared to warships.
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August 11th, 2005, 12:41 AM
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Major General
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Re: SE V Video on 3dGamers
oh so it's no different than now, it's just that they have their own category.
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August 11th, 2005, 02:56 AM
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Lieutenant General
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Re: SE V Video on 3dGamers
The fact sheet says 100 solar systems with 15 planets each. Will we be able to increase the number of solar systems to at least 255 like we can in SEIV???
14 different races? I guess some of the SEIV races are not in SEV...
The screenshots show these races: Amonkrie, Cuecappa, Drushocka, Eee, Jraenar, Norak, Phong, Sergetti, Terran, Ukratal, Xichung. Do you know if there's going to be Cryslonites???
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August 11th, 2005, 09:27 PM
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General
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Re: SE V Video on 3dGamers
In SEIV, the standard setting was 100 systems, but the max was 255.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 11th, 2005, 05:35 PM
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Major
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Re: SE V Video on 3dGamers
The SE5 feature list is still nowhere near final, so releasing a full list now would do little but lead to disappointment over the inevitable cuts. Whatever the beta testers and Aaron decide about what should and should not be in the game, there will always be some people who disagree. Every beta tester played and liked SE4 for the gameplay, not the sub-par graphics, so don't worry about gameplay taking second place to eye candy. Yes, there's plenty of eye candy in the game, but that's primarily because the team of artists is a lot bigger this time around while the programming team is still pretty much just Aaron.
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August 11th, 2005, 06:21 PM
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Sergeant
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Re: SE V Video on 3dGamers
Hmm, cant remember where I read this but it said SE5 will have 100 system maps, does that mean thats the max or is it just standard, at which point I ask does anyone know what the max setting for that will be in SE5, I think its like 250 something for SEIV
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August 11th, 2005, 10:29 PM
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Re: SE V Video on 3dGamers
The publicly stated list of features includes 'unlimited number of systems'... in a computer context there obviously cannot be NO limit, but a unsigned integer is 65,536 and that sounds like enough to keep you busy for a while. Game files will easily grow to several megabytes with thousands of systems. And turn processing time even with a dual-core 3 Ghz processor will undoubtedly take a while.
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