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August 12th, 2005, 02:19 AM
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Shrapnel Fanatic
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Re: SE V Video on 3dGamers
AAshbery76 said:
I remember SE4 had a huge list pre-release of what's in the game.Nothing about SE5 on the MM website at all..
The SE4 feature list did not surface until only a few months before the game's release... Aaron is wary of posting a feature list early on, then having several or many features from that list not be in the game, disappointing gamers... But you can find fan-compiled feature lists on these sites:
http://www.captainkwok.net/se5info.php
http://www.spaceempires.net/home/gameinfo-SE5.html
(note that SEnet is currently down at the moment, so only Kwok's site will work right now)
douglas said:
Every beta tester played and liked SE4 for the gameplay...
That isn't entirely true. A good portion of the beta testers for SE4 strongly disliked the game and left forever or just kept playing SE3, only to slowly fade away. I hope SE5 does not cause the same sort of massive schism that SE4 did...
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August 12th, 2005, 02:32 AM
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Major
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Re: SE V Video on 3dGamers
Quote:
Imperator Fyron said:
douglas said:
Every beta tester played and liked SE4 for the gameplay...
That isn't entirely true. A good portion of the beta testers for SE4 strongly disliked the game and left forever or just kept playing SE3, only to slowly fade away. I hope SE5 does not cause the same sort of massive schism that SE4 did...
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I meant beta testers for SE5. I suppose it is conceivably possible for someone to have applied for the SE5 beta either without ever playing SE4 or without having liked SE4, but I doubt any of the former would have gotten in and I fail to see how any of the latter would have the motivation to apply. Taking it as a given that every SE5 beta tester liked SE4, and the fact the SE4's graphics really aren't very impressive, gameplay is by far the more likely reason for liking the game.
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August 12th, 2005, 03:41 PM
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General
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Re: SE V Video on 3dGamers
One thing I noticed is that there were no sound effects in the tactical combat. Is this just something that hasn't been implemented yet, did the reviewer not know how to turn the sound on, or is it an intentional design choice - "in space no one can hear you scream"?
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August 12th, 2005, 03:49 PM
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National Security Advisor
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Re: SE V Video on 3dGamers
There are sound effects througout the game, but most of them are barely audible in that video for various reasons.
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August 12th, 2005, 04:26 PM
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Re: SE V Video on 3dGamers
"Various reasons"... hehehe...
I suppose one reason is because the music is so loud, but still, that sounds rather suspicious, as if most of the sounds in the game are just pirated placeholder sounds or something from some other game 
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August 13th, 2005, 03:15 PM
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Captain
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Re: SE V Video on 3dGamers
Am I the only one who noticed facilities listed in the cargo window? Does this mean that facilities will be built just like anyhting else and can be moved around via ships? That is just cool.
Am I wrong? I am I seeing things?
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August 13th, 2005, 06:01 PM
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Lieutenant Colonel
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Re: SE V Video on 3dGamers
I interpreted that as a kind of simplification that has been requested by some people. Rather than have a set number of facility slots and a set number of cargo spaces, just make it one "space" value, and certain facilities would take up X spaces, and certain units would take up Y spaces, etc. But I guess we'll see.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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