Quote:
RecruitMonty said:
I have narrowed the problem down to two possible culprits in my audio codecs department; the first is this:
Fraunhofer IIS MPEG Layer-3 Codec (Pro)
and the second is this:
AC3 ACM Decompressor
I got shut a lot of the codecs down and the game sounds ran fine but they had to play from start to fininsh before I could move or fire or do anything else again. I then switched one codec after the other back on until I reached these two. the AC3 appears to be totally screwed i.e it has virtually dissapeared altogether so I removed it from the list of codecs for the time being, the Fraunhoffer seems to be the problem but I cannot just switch it off because otherwise the whole game slows down as I have just described earlier in this particular post.
The following message I will post up is what the menu looks like for the Fraunhofer codec.
|
The Fraunehofer is the default one supplied by Microsoft - however inmy XP system it is not the "pro" version, just the plain one I suppose?. There are no options as you list later - just "use this codec" and its priority (10). (this is in device manager nd video and game controllers - audio codecs properties - you may be coming in through another route ?)
PCM converter on my XP system is the Microsoft PCM converter - not an AC3.
My Windows media player is version 9. It insists on trying to connect to the internet when run, so I have it on the "blocked" list in ZoneAlarm (I run the free version of zone alarm as a firewall, the PCS all go through a hardware router, but that only deals with incoming packets - so I use ZA to screen anything trying to "phone home that I do not want to

But that is probably your "the game tries to conect to the internet" problem - my bet is it is windows media player trying to update a codec, as the game itself has no internet stuff in it (bar the master control panel which uses your browser to launch the HTML help files, or to connect to external links via an embedded URL ).
Have you tried running any of the sound files outside the game? - go to game data/sounds and double click on any MP3 file - then see if media player tries to "phone home" - and what results it gives (it may want a codec).
If that all fails - Have you tried the suggested method of converting the sounds from MP3 to WAV using say GoldWave and editing the sounds.ini file, as mentioned (I think) somewhere else in this thread?. That method seems to work for low-end sound cards which cannot handle several MP3 streams simultaneously (but as yours did so before the "upgrade" of media player, it was OK with multiple streams then, weird

).
cheers
Andy
NB - the conversion to WAV is in the WAV sub-folder under sounds folder, if you have the CD edition, and will be in the patch for everyone else when we get that out the door. I have zipped up the 2 files that live there - it is a how-to in TXT and a new sounds.ini for the converted WAV files once done.