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Old August 19th, 2005, 01:12 PM
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Default Re: Retrofit Problems

I'm certain they do get repaired, though.

Perhaps the trick is to have "at least one" item in the priority list, or perhaps you have to make sure to clear the list of components that you either haven't researched yet or that don't exist.

As seen in CBmod:
- The first ship with at least one priority component is picked for repair, otherwise the first available ship with damage is picked.
- Priority components are repaired in the order of placement in the hull.
- Any excess repair points go towards non-priority components in order of placement.
- If any excess repair points still remain, repeat from step 1.

PS:
In previous patches, I have seen problems in which retrofitting a damaged ship in a certain way caused the damaged component count to NOT equal the number of actually damaged components. Repair points might thusly be wasted on a ship which it thinks is damaged, but can't find any components to repair.
IIRC, it may have been when I tried to retrofit away all the damaged components, by making a special design and deleting the corresponding components. (I just wanted to not pay maintenance on those damaged components) Such a retrofit downgrade to an undamaged design may have failed to cause an update check on the damaged component count.
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