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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old August 23rd, 2005, 01:23 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Quote:
Edi said:
Good thinking on reducing the sage a bit. they are rather too bloody ubiquitous and that slight nerf makes some national mages more viable as researchers even if a sage is available.

Actually, I have Turin to thank for that particular idea.
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Old August 25th, 2005, 05:30 PM

Kaljamaha Kaljamaha is offline
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Default Re: Conceptual Balance Mods - Version 3.0

The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.


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Old August 25th, 2005, 05:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Quote:
Kaljamaha said:
The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.

Yeah, it is an error. The void lurker is pretty good anyway, I'm just going to remove gem production from it next version.
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Old August 27th, 2005, 11:01 AM

Kaljamaha Kaljamaha is offline
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Default Re: Conceptual Balance Mods - Version 3.0

Another thing I noticed: The garnet amazon gryphon rider is not holy, but the riderless gryphon is.


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