|
|
|
|
| Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

August 21st, 2005, 07:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,727
Thanks: 4,175
Thanked 5,985 Times in 2,933 Posts
|
|
Re: What Changes in the CD Version
Here is are the latest additions to the patch
50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close.
53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires
54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed
55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise.
Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it
Don
|

August 21st, 2005, 08:37 PM
|
 |
Private
|
|
Join Date: May 2005
Location: Texas
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Changes in the CD Version
I have such power!!! 
|

August 22nd, 2005, 12:42 AM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: What Changes in the CD Version
"Here is the list of changes made to the CD version that will be included in the patch for the DL version
================
This patch contains the following changes and additions for the v1.01 Upgrade ( already included in the CD version )
...
3) Combat sounds had short delays after them left over from the old DOS sound system which only played one track at a time. These have been removed, as well as reducing some delays on user messages appearing during combat sequences. Sounds should be quicker, and the delay when a unit was destroyed is gone.
..."
1.- Does this fix has something to do with the sound problems when running under XP?
2.- Is there something in the patch about those issues?
Thanks in advance
__________________
Oveja Negra
|

August 22nd, 2005, 01:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,727
Thanks: 4,175
Thanked 5,985 Times in 2,933 Posts
|
|
Re: What Changes in the CD Version
Quote:
RVPERTVS said:
1.- Does this fix has something to do with the sound problems when running under XP?
2.- Is there something in the patch about those issues?
Thanks in advance
|
1/ It depends on what "sound problem" you mean. There were a number of reports regarding the delay between the action and the sound and that's been fixed. On the other hand, there were a few reports from people, usually with integrated sound chips or Celeron CPU's that had problems processing the MP3 sounds. For those few we have included instructions on how to convert MP3 to WAV files which seemed to help a few people. On the other hand there were some people who couldn't get the sounds to work that in many cases were traced to bad codecs in their machines and there are a few threads in the forums about that. We cannot help you with the bad codecs except to identify them.
2/ The patch covers all the issues dealt with in the 25 areas that were improved for the CD release and adds 30 more improvements ( so far ) so the patch upgrades any bug fix made to the game up to an beyond the CD release and should be installed by both players with the DL and CD versions when it's released.
Don
|

August 22nd, 2005, 09:29 AM
|
 |
Corporal
|
|
Join Date: Aug 2005
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Changes in the CD Version
Quote:
DRG said:
Here is are the latest additions to the patch
50) The vehicle Load / Unload screen would not allow you to scroll around the map. FIXED
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
52) AAA reaction fires has been tweaked a bit . If they are hidden they will fire at very short ranges only or if the to-hit is better than 9%. Therefore,- hidden tanks will not pop off at passing planes unless these spot them by flying close enough, or if the aircraft or Helo gets to a 9% to hit OR at 3 or so hexes, they will blaze away as the thing is too close.
53) There has been a slight adjustment upwards for spotting hidden vehicles when using vehicles with a Vision rating of 40 and above especially if the "hidden" tank fires
54) Spotting with TI ( vision 40+ ) decrease slightly with speed. You'll spot things a bit better if you are not moving at top speed
55) There have been slight alterations to the accuracy numbers for smoothbore guns. The length/calibre cals did not give accurate numbers with shorter barrelled smoothbores like the German L44 or the US M256 and the longer Russian barrels gave them slightly higher accuracy than reality. As well. Fire Control ( FC ) and Range Finder ( RF ) ratings were not quite giving the added benefit to higher end equipment that they should have so the formulas have been slightly altered to give greater benefit to the vehicles with the higher end equipment. Each of these factors, if overdone, have a HUGE effect on gameplay and we have endeavoured to strike a fair and balanced compromise.
Sometimes even slight changes can make a noticeable difference so we've been careful not to overdo it
Don
|
*Blimey!* That's exactly each and every whish I had! LOL
Great work, guys. I really appreciate it.
Fab
__________________
"There is nothing more exhilarating than to be shot at without result" - Sir Winston Churchill.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|