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Old August 22nd, 2005, 01:35 PM
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Default Re: New Ideas on the UN OOB

Hmm - how about using say 2 of those demolitions just to be sure, with the original stats, or was that not reliable enough a measure?.

Andy
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Old August 23rd, 2005, 04:45 AM
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Default Re: New Ideas on the UN OOB

I tested it out the 1000Lb numbers failed to drop a bridge more than half the time. and alot of the time it seemed to bounce off buildings. Granted this was in the DOS game. I shall try it in WinMBT shortly.

I did try an experiment of replacing the 1000Lb bomb unit with a FASCAM, just to see if it would work... It didn't

One other problem you might want to look at is, units with crew 0 die automatically on the first turn, not when they renforce.
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Old August 23rd, 2005, 05:05 AM
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Default Re: New Ideas on the UN OOB

Right Results from the test.

Unit 198 1000Lb bomb stats, with warhead and Weapon size set to 255.

10 games run, 8 bridges in each game over a 4 hex wide river.
the total number of bridges destroyed are:
2,4,6,1,2,4,2,5,2,5.

Total: 33 out of 80 bridges dropped.
Guess the nmubers have changed a little between versions...

Maybe a higher HEK would help but I haven't tried that.
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