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August 23rd, 2005, 07:38 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Mods - Version 3.0
Quote:
Good catch with the witch/sage typo, it will be fixed in a new version, probably in a few weeks.
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Not so difficult to find. It was something of an eye-opener to find that my sages had a new command called "Heal troops" available in their command list, so it had to be a mod error. Nothing wrong with the sage entry, so Find->"healer", got the witch and then started looking at IDs.
Good thinking on reducing the sage a bit. they are rather too bloody ubiquitous and that slight nerf makes some national mages more viable as researchers even if a sage is available.
Edi
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August 23rd, 2005, 01:23 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mods - Version 3.0
Quote:
Edi said:
Good thinking on reducing the sage a bit. they are rather too bloody ubiquitous and that slight nerf makes some national mages more viable as researchers even if a sage is available.
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Actually, I have Turin to thank for that particular idea.
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August 25th, 2005, 05:30 PM
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Private
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Join Date: Nov 2003
Location: Helsinki, Finland
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Re: Conceptual Balance Mods - Version 3.0
The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.
K.
__________________
Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
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August 25th, 2005, 05:49 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Conceptual Balance Mods - Version 3.0
Quote:
Kaljamaha said:
The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.
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Yeah, it is an error. The void lurker is pretty good anyway, I'm just going to remove gem production from it next version.
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August 27th, 2005, 11:01 AM
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Private
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Join Date: Nov 2003
Location: Helsinki, Finland
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Re: Conceptual Balance Mods - Version 3.0
Another thing I noticed: The garnet amazon gryphon rider is not holy, but the riderless gryphon is.
K.
__________________
Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
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August 27th, 2005, 04:35 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Mods - Version 3.0
Ah, that's my mistake there. It needs to have #sacred added to its modding, because I forgot that #clearspec removes sacred status as well.
Edi
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August 27th, 2005, 05:24 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Mods - Version 3.0
Actually it needs #holy not #sacred  .
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