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Old August 24th, 2005, 06:42 PM
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Arkcon Arkcon is offline
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Default Re: Known Bugs

Quote:
Alneyan said:
Before I forget again... You can mix breathers and not breathers on a planet, and new facilities will be built if they were queued before the non breathers arrived. So, if you have a moon with none breathers, and queue five facilities, they will get built even if you add oxygen breathers afterwards (the game won't complain about having 128/100 millions, and will be fine with having 5/1 facilities).
Umm. This was fixed. The queued buildings never get built, and their turns to go counter never gets shorter.
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Old August 25th, 2005, 10:08 AM
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Default Re: Known Bugs

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Arkcon said:
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Alneyan said:
Before I forget again... You can mix breathers and not breathers on a planet, and new facilities will be built if they were queued before the non breathers arrived. So, if you have a moon with none breathers, and queue five facilities, they will get built even if you add oxygen breathers afterwards (the game won't complain about having 128/100 millions, and will be fine with having 5/1 facilities).
Umm. This was fixed. The queued buildings never get built, and their turns to go counter never gets shorter.
Not quite it seems; I just ran an Hotseat test (simultaneous movement), and it looks like the results are somewhere in between what we wrote (I saw that in a Proportions game, so I assumed everything would be fine as delays went down just fine. Well, not really).

ETAs will go down just fine (at least on a 1/1 planet, though it is already building something going beyond its limit), but the facility cannot be constructed for lack of space. So, you could build a big facility that way, if you recall to remove all nonbreathers on the last turn. The game, of course, won't warn you when colonies are building things that cannot be completed.
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Old November 21st, 2005, 02:45 PM
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Default Re: Known Bugs

I'd consider that to be a logical consequence of the intended feature that space yards can't build while cloaked.

Realistically, space yards can't build while cloaked because getting the necessary materials to them is either impossible or would negate the whole point of the cloak, and repairing emergency components requires a similar input of materials the space yard would not have on hand.
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