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August 25th, 2005, 09:55 AM
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National Security Advisor
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Re: What Changes in the CD Version
Quote:
Flyboy said:
One minor OOB suggestion, re: Canada.
The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?
Apart from that, keep it up. Love the game and can't wait for the patch.
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Hmm - have you actually tried firing it at AFV type targets?
Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW
Cheers
Andy
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August 25th, 2005, 11:44 AM
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Private
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Re: What Changes in the CD Version
Quote:
Mobhack said:
Hmm - have you actually tried firing it at AFV type targets? 
Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW 
Cheers
Andy
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Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
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August 25th, 2005, 04:49 PM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
Flyboy said:
<snip> - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
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Yes, it **will** target tanks AND aircraft. It's always worth testing things before commenting
Don
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August 25th, 2005, 05:40 PM
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National Security Advisor
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Re: What Changes in the CD Version
Quote:
Flyboy said:
Quote:
Mobhack said:
Hmm - have you actually tried firing it at AFV type targets? 
Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW 
Cheers
Andy
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Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
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Yes - special code for SAM with HEAT values, which has always been there (check the weapon stats for details in Mobhack) - only ADATS uses this code feature.
Not detailed in the diocumentation as such a minor item for (?2?) user nations. But anyone running light recce AVF round in the rear zone of a modern Canadian army trying to play "whack the SAMS" may find themselves getting slapped back  !
Try a test scenario and you will see them use HEAT values if they strike an AFV. The round is dual purpose SAM/ATGM - no need to have separate ATGM "rounds" issued in the OOB.
Though I would not go deliberately using them as tank hunters as perhaps too a) big/obvious and b) valuable to risk as such.
Cheers
Andy
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August 25th, 2005, 07:24 PM
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Corporal
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Re: What Changes in the CD Version
This unit did this in sp3 also.
It engaged AFVs, but was not recommended for use as an anti tank weapon... 
__________________
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I shall never surrender or retreat."
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August 27th, 2005, 08:47 AM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Here are the latests additons / corrections added to the patch
57] A new message will appear when ground units fire at aircraft and Helicopters indicating whether the aircraft / helo was hit by ground fire. The code has always run tests to see if a hit would cause damage but untill now you had no way of knowing if you were taking hits or not before the damage occured. Now you will see a message indicating that a hit has occured. If Damage is taken a second message indicating the damage will appear right after the hit message
58] Artillery and aircraft bomb collateral blast damage has been adjusted. Artillery cluster munitions have a minimum blast radius of 1 now and air-dropped cluster bombs have a radius of 2 hexes (speed and height of delivery, larger footprint). Previous versions of the executable had blast damage into surrounding hexes as well but we discovered a bit of code that was reducing this after it had been applied. That bit of code has been commented out and now you will find aircraft weapons and large calibre arty gives blast effects out to , in the case of 2000 lb bombs, a potentially lethal area of 200 yards around the point of impact. As well, there is a new game function that allows you to see the potential blast radius while the artillery barrage or airstrike is going on. Pressing the "R" key while in the bombardment or "Z" key menu will turn on or off the blast radius markers. There are white circles that show the maximum blast radius and there are yellow circles that show when known enemy units that are within the main blast radius are damaged by the blast effects. It is important to remember that even though the blast effect for some weapons like 2000 pound bombs may be quite large this does **NOT** mean that every hex and unit within the blast effect area is affected by the blast. This addition allows players who are interested to see just how the blast area works in the game. Blast effects are reduced by the distance from the impact hex, and the usual effects of dug-in status, being in cover etc. Cluster munitions are more evenly distributed over the blast area than an HE round, so range effect is reduced for them. Armoured vehicles more than 1 hex from the impact will tend to be supressed by blast rather than be destroyed by fragments, except with cluster munitions.
59] Units retreating and routed will now surrender a bit more than previous when the situation is "hopeless". There is less chance of a routed unit retreating into an enemy occupied hex now
60] There was a bug which deselected the current unit if you went to the HQ menu and then exited as player 2 in a game. In certain circumstances you could then examine player 1's artillery menu, and his force structure. FIXED
Attached is a screen shot showing "Blast Radius ON" when used with "Fast Arty" ON. This represents an MLRS cluster munitions attack
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August 27th, 2005, 09:10 AM
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Major
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Re: What Changes in the CD Version
Sounds just GREAT!
Thanks!
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August 27th, 2005, 10:46 AM
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Captain
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Re: What Changes in the CD Version
So when will the new sound package be out then?
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August 27th, 2005, 11:16 AM
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Sergeant
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Re: What Changes in the CD Version
Guys, Stop! You will deplete all ideas,so this game will not need any other patch ever! Your work on it is great! Cant wait for it!
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