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August 27th, 2005, 09:10 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: What Changes in the CD Version
Sounds just GREAT!
Thanks!
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August 27th, 2005, 10:46 AM
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Captain
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Re: What Changes in the CD Version
So when will the new sound package be out then?
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August 27th, 2005, 11:24 AM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
RecruitMonty said:
So when will the new sound package be out then?
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Sound package?? What "sound package"? Where did we say there would be a sound package? Are you one of the guys that cannot hear sound becasue your machine doesn't process multiple MP3s?
are you referring to....
12) Instructions have been added to the sub folder of \Game Data\Sounds for people who may encounter sound problems on their computers when using the MP3 sound files in the game. We did not include WAV files as comparable quality WAV's would have added 144MB to the amount of HD space used by the game but we have included step by step instructions for those few players who may encounter dificulties
??
Don
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August 27th, 2005, 04:31 PM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Here are the further changes added today. We are aiming to make these the last changes so we can start to fully test without further distractions
Don
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61] The CostCalculator ( and all the OOB's ) has been altered to give extra cost for high-tech equipment ( Vision, Range Finder, Fire control etc) . Generally this penalises modern kit more, with early kit staying about the same, especially if fitted with high end range finder, stabiliser, FC 35+, thermal vision etc.
- TI type sights (vision>=40) cost more (about a 40+ point raise)
- Range finder costs more, esp. range 20 or so plus
- FC, esp. over the 35 value, cost more
- stabilisers cost a bit more
- Electronic warfare (EW) more costly per point
- AAA radar FC more costly (sees planes through smoke now)
- Open topped armoured vehicles a few points cheaper
For example. A M1A2 SEP Abrams previously cost 443 points ( that is the BASE cost unadjusted for moral and experience). It now costs 526 points. An Iraqi T-72G with Vision 30 was 236 points it costs 244 now so it's really only the higher end equipment that gets the increases.
62] Cluster munitions costs and ICM (arty AP rounds) have been revised. They were not being charged very much. That has been changed upwards They are also more effective now.
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August 27th, 2005, 05:20 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: What Changes in the CD Version
Quote:
DRG said:
...
61] The CostCalculator ( and all the OOB's ) has been altered to give extra cost for high-tech equipment ( Vision, Range Finder, Fire control etc) . Generally this penalises modern kit more, with early kit staying about the same, especially if fitted with high end range finder, stabiliser, FC 35+, thermal vision etc.
- TI type sights (vision>=40) cost more (about a 40+ point raise)
- Range finder costs more, esp. range 20 or so plus
- FC, esp. over the 35 value, cost more
- stabilisers cost a bit more
- Electronic warfare (EW) more costly per point
- AAA radar FC more costly (sees planes through smoke now)
- Open topped armoured vehicles a few points cheaper
For example. A M1A2 SEP Abrams previously cost 443 points ( that is the BASE cost unadjusted for moral and experience). It now costs 526 points. An Iraqi T-72G with Vision 30 was 236 points it costs 244 now so it's really only the higher end equipment that gets the increases.
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Thank you for considering the cost issue. I have a very last comment before i run for my life...  .
The abrams is worth much more than 2T72s could you adjust there values like that so an Abrams / T72 point ratio would be 3:1? Vis>= 40 > +80 pts, range finder +40 pts etc...
You do an awesome job with this patch.
Artur.
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"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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August 28th, 2005, 03:54 PM
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Sergeant
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Join Date: Jun 2005
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Re: What Changes in the CD Version
how about being able to stack units in MOBhack..
For some reason you can put paltoons and sections into companies, but not sections into platoons
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August 28th, 2005, 04:02 PM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
Listy said:
how about being able to stack units in MOBhack..
For some reason you can put paltoons and sections into companies, but not sections into platoons
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That would be the equivalant of building a two story house, filling it with furnature and landscaping the grounds then tearing up the foundation becasue you wanted to put a root cellar under the front porch.
Sections and platoons go into Companies . "Companies" are the only formations that have that capablity. That's the way it works and it's not going to change
Don
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August 28th, 2005, 04:05 PM
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National Security Advisor
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Re: What Changes in the CD Version
Nope
What you are asking for would be an almost complete rewrite of the C&C code, rallying etc of the game. Not to mention purchase screen code and so on  !. A section is simply a renamed platoon in game terms, with a sergeant in command.
Cheers
Andy
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August 28th, 2005, 04:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: What Changes in the CD Version
Quote:
Artur said:
The abrams is worth much more than 2T72s could you adjust there values like that so an Abrams / T72 point ratio would be 3:1? Vis>= 40 > +80 pts, range finder +40 pts etc...
Artur.
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In GAME terms that is very close to what I have have now. An Iraqi RG T-72A costs 194 points with the new calculations and that is with the 10 morale and 10 experience boost the RG units get.
An M1A2 costs 531 and four companies of RG T-72's can be bought for the same cost as 4 platoons of M1A2's. That adds up to 44 T-72's vs 16 M1A2's which is pretty close to 3:1
( and that may make you happy but I can promise someone else won't be )
Don
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August 28th, 2005, 04:50 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: What Changes in the CD Version
Quote:
DRG said:
Quote:
Artur said:
The abrams is worth much more than 2T72s could you adjust there values like that so an Abrams / T72 point ratio would be 3:1? Vis>= 40 > +80 pts, range finder +40 pts etc...
Artur.
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In GAME terms that is very close to what I have have now. An Iraqi RG T-72A costs 194 points with the new calculations and that is with the 10 morale and 10 experience boost the RG units get.
An M1A2 costs 531 and four companies of RG T-72's can be bought for the same cost as 4 platoons of M1A2's. That adds up to 44 T-72's vs 16 M1A2's which is pretty close to 3:1
( and that may make you happy but I can promise someone else won't be )
Don
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Guys I am speachless. I never ever had contact with developers that were so open and so ready for hearing player feedback. As I am a software engineer I appreciate that even more. (I know some features are very hard to implement and some are very easy to do ).
I had 4 comments
-formation deletion bug
-fortified hex reentry
-cost issues
-helos hit by rifle effect
and 3 were accepted. Way to go guys.
Maybe one day you will find out something about this helo issue to make the Vietnam war fans happy.  BTW is that realistic that helos are so vulnerable to rifle fire?
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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