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  #1  
Old August 28th, 2005, 10:55 PM
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Default Re: Art of Illusion .X Export Plugin

3D textures? Are those the textures that are "Skinned" on the surface? Or are those a different type (and, therefore exportable)

Thanks for creating this; as a DirectX programmer, and a AoI user, this could come in really handy.
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Old August 29th, 2005, 01:12 PM
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Default Re: Art of Illusion .X Export Plugin

No, the 2D textures are the ones that are skinned; the 3D ones are actually computed at every renderable point on the surface when the object is rendered, which means to export them to an .X file, they need to be converted to 2D textures by a process known as "texture baking" (which I'm currently working on adding to the plugin ). 3D textures are really nifty because you don't have to worry about seams and distortion and UV mappings and such.

Glad to be of service!
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Old September 10th, 2005, 07:06 PM
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Default Re: Art of Illusion .X Export Plugin

Anyone who has downloaded this plugin (especially the WIP version where I was working on the 3D textures), please contact me; I need it back!
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Old September 13th, 2005, 02:48 PM
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Default Re: Art of Illusion .X Export Plugin

HAPPY DAYS AND JUBILATION!!!
I've got the plugin exporting 3D textures now!!!
http://kolis.dyndns.org/ed/prog/exportx/exportX-1.1.zip
The textures do have a lot of "creases" between triangles because I'm not actually unwrapping the model onto the UV map, but it's way better than nothing!
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