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  #1  
Old August 29th, 2005, 01:36 PM
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Default Re: \"Expanded Mod\" Updated 8/18

Man I cannot believe how bad the AI for the Aikenian are whipping my butt! Now they are landing troops and taking my planets. First they attacked my fleets in three systems, desimating them repeatedly.

I like the AI for the Aikenian.

The Imperial AI sucks. This will need to be addressed. The Starwolf and Solops AI's are also somewhat weak and will need to be tweaked.

The game is becoming interesting. The Aikenian are pressing their attack and that is good.
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Old November 18th, 2005, 07:18 AM
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Default Re: \"Expanded Mod\" Updated 8/18

Click the Attachment to see one hell of a space battle. 100 Caspian ships against 125 Imperial Star Destroyers.... guess who won?
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File Type: png 393165-expandedcombat.PNG (179.7 KB, 152 views)
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Old November 18th, 2005, 08:55 AM
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Default Re: \"Expanded Mod\" Updated 8/18

Well talk about an exciting battle. I attacked the Imperial fleet of 110 ships with my own fleet of over 160 ships. The battle last 26 or so turns with the Empire eventually decimating my fleet.

I set it to auto combat - LEARNED A VERY VALUEABLE RULE - When you click Resolve Combat, you loose your turn.... in this case it cost me the battle. BUG

As I watched the combat unfold Monica - You Should've Told me was playing in the back ground and the beat of that song matched the combat precisely.. Very very cool. I had a combat sound track.... I saved the combat file so later on after the Expanded Deluxe Patch is out people can replay the combat video.... and hopefully listen to Monica in the back ground... Very cool. See this is why we need exportable video for SEIV... so we can make our own combat music videos.
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File Type: png 393175-combatA.PNG (171.2 KB, 144 views)
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Old November 18th, 2005, 04:38 PM
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Default Re: \"Expanded Mod\" Updated 8/18

AT, was that song "You Should Have Told Me" by Monifah?
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Old November 18th, 2005, 05:04 PM
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Default Re: \"Expanded Mod\" Updated 8/18

Quote:
Atrocities said:
I set it to auto combat - LEARNED A VERY VALUEABLE RULE - When you click Resolve Combat, you loose your turn.... in this case it cost me the battle. BUG

My guess is that if you had done that turns ship orders and then hit end turn you would have been fine. It isn't really that you lose your turn, it's just that the AI doesn't take over till the turn following when you give it the command to resolve combat. I believe the same thing happens out of combat if you go in and set your empire to AI control. The AI doesn't do anything to your current turn, but once it process the next turn will take over control and start giving your ships and planets orders.
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Old November 18th, 2005, 06:04 PM
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Default Re: \"Expanded Mod\" Updated 8/18

It's the same if you just turn the AI on in the middle of combat, and click end turn each turn. The AI takes over after the end of the turn it was turned on in. On the other end, if you turn off the AI in the middle of combat you won't be able to move untill the next turn. Since resolve combat just turns the AI on and ends each turn for you they behave the same way, except you can't turn off resolve combat. I never thought of it as a bug, but I suppose it kind of is. I always just thought we were missing a button to make the AI move and fire, without ending the turn.
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Old November 21st, 2005, 07:54 PM
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Default Re: \"Expanded Mod\" Updated 8/18

The point is, you should MAKE ALL YOUR MOVES before turning on the AI because once do, theres no going back and the AI won't do a damn thing until the next turn... resulting you loosing a turn and getting your arss kicked.
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Old January 1st, 2006, 04:20 AM
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Default Re: \"Expanded Mod\" Updated 8/18

The Space Empires IV
Expanded Mod Version 1.3 Released 1-1-2006

Expanded Mod Patch 2 Version 1.3 Released 1-1-2006 (Will update from version 1.0 & 1.1 to 1.3)
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