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Old August 29th, 2005, 07:37 PM
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Default Re: Colonization by units?

Bah, Fyron. Did you not read what he posted past the first sentence?
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Old August 29th, 2005, 07:48 PM
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Default Re: Colonization by units?

Yes I did. It needed to be stated explicitly. What is your point?
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Old August 29th, 2005, 09:21 PM
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Default Re: Colonization by units?

Quote:
It needed to be stated explicitly. What is your point?
No need to be rude, people. I had already stated it explicitly in the 4th reply; restating things multiple times is not very helpful.

===================================

Thanks, Geo for the test!

===================================

Another question:

With the devestating effects of a stellar destruction wiping out an entire system, do you think it's appropriate to use the "System - Destructive Center" on normal systems to make it a little harder to destroy stars? The exact value for damage would allow only a heavily armored ship to survive moving onto the star. The justification would be that it just makes sense that moving so close to a star would be inherently damaging. "Sector - Damage" could be used for binary & trinary systems. What say you?
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Old August 29th, 2005, 09:34 PM
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Default Re: Colonization by units?

Now your post, Slick, I only skimmed.

Why use destructive center at all? Wouldn't using the sector - damage ability on all stars in StellarAbilityTypes.txt work just as well? You would have to make stars in binary/trinary systems be of a different type than "Normal Star" to get them to have that ability 100% of the time.
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Old August 30th, 2005, 10:22 AM
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Default Re: Colonization by units?

Quote:
Slick said:

Thanks, Geo for the test!

No problem. I should clarify though that I didn't actually test this recently. I tried modding exactly this idea a couple years ago and what I describe is the problem I ran into with it. I suppose it's possible that a later patch changed things to make this possible, but I don't recall seeing anything in the history file about it.
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