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August 29th, 2005, 09:31 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Morale problems
Cunknown,
You have very bad parenting skills. Don't pressure poor defenseless Pasha with harsh consequences by saying that 'He's giving the game to Jurri'. That's like saying Canada should have attacked the U.S.A. in World War 2. The People of Pash are probably happier beside the benevolent over-rule of Jurri.
-yc
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August 29th, 2005, 10:13 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Quantum\'s modified Zen mod collection
"My armies are powerful, but will be whittled down over time, and are basically useless anyway, since Jurri can just go behind them with SCs and take the provinces left in their wake."
I just found out (rather late in the game, I think) that Quantum has taken over Zen's mod and has packaged all of them together. I think Quantum undid the big nerf to the Life Draining weapons and just made them No Strength. But the Blood Thorn is no longer as potent, so if that's what the made the Golems strong, that solves that problem. Gem producing items also have higher requirements, which I think is a big plus.
Anyway, take a look at the packaged mod available in the mod forum. I think there might still be a few minor bugs, but I'm up for something new.
Does anyone have any experience with it?
Oh, and Chris wipes the floor with me but is in turn beaten by Jurri? Man, I have a long way to go 
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August 29th, 2005, 10:33 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Quantum\'s modified Zen mod collection
"So does the abomination have any magics when you GOR it? Or do you need to empower it to get any magic at all for one? I never did GOR one... Come to think of it, I've never even made one."
I empowered it twice.  I had nothing else to do with my earth gems once Astral Corruption went up.
"Hadn't you seen enough of my mages escape from the elementals or what made you make Boron put the Corruption up? (Or did he just wing it? )"
I didn't realize exactly what the effect of Astral Corruption was (never having seen it in play before), and didn't think about it too hard. Boron said he thought it was a good idea, and I agreed, not realizing Returning would save you from them.
"That's like saying Canada should have attacked the U.S.A. in World War 2"
What? That's rediculous.. I don't think you realize how much of a difference Pasha could have made. He could still change his mind, and I think he'd give someone else a chance to win this one still. And hey, you're not even in this one, YC!
"Don't pressure poor defenseless Pasha with harsh consequences"
And, I'm not pressuring him at all. I'm wondering if he really intended for Jurri to win, or if he was biding his time to build up and attack Jurri. I guess I'm letting him know that his time for biding (if that's what he was doing) is over, and he needs to switch sides now if he was ever intending on doing so.
Jeffr: I might use Quantum's mod, I suppose. The game definitely needs some sort of item mod, but I wouldn't want to use Zen's. I was thinking of making my own (by modifying Zen's), too. But I guess Quantum did it for me! 
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August 29th, 2005, 11:25 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Pasha and his Pashadom
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August 30th, 2005, 12:20 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Pasha and his Pashadom
I would keep playing.. If you want to keep playing, Pasha, we can. It's just that these turns take so long to do, and each one just brings new suffering for me. I'd love to face Jurri's forces in a straight-up fight, but he's never going to allow that to happen unless he'd win the battle.
I feel as if my empire is slowly decaying. It's not a fun happy feeling!
But, maybe we should play another turn to watch the Abomination v. Water Queen duel?
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August 30th, 2005, 08:00 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Pasha and his Pashadom
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August 30th, 2005, 10:35 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Squidhead triumphant?
Convinced me!  Besides, no need to over-diplomatize this: if none of you guys think you can turn this around in your favor, then it's time to quit. Thank you all, this was certainly one of the best games I ever played, both for the fun-factor and the quality of plays. That early expansion by jeffr was just plain awesome! (You should try out you stuff with a cheaper castle, though  ) And I'm awed how Chris not only survived, but also got through the whole game only being attacked once, despite the central position: That's some diplomacy, right there.
The item-mod looks a lot better than the earlier iteration. I'm not sure if the changes to Hell Sword are at all adequate: all it does is make protection/hp based SCs better in relation to defense-based ones, I'm afraid. The golem will function nearly as well without a shield: it will get almost as much protection bonus from berserk. (The readme seems to be inaccurate, btw: don't use it.)
The nations mod looks very promising. Although I'm not sure if I like the changes to Caelum, thematically. Not that I ever played them.
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