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September 18th, 2001, 12:05 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Improtant fixes
One thing that is easy to implement is to put a variable that control the number of ships of a determinated design that can be active at the same time, included the ones in the construction queue.
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September 18th, 2001, 02:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Improtant fixes
In addition to a fixed number, something to indicate the "preferred percentage" of ships that this design should be used for.
Then you could get more than one attack design to be built.
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September 18th, 2001, 05:04 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Improtant fixes
Many simulgame turn bugs and assorted bugs were fixed in the 1.42 Beta
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HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org
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September 18th, 2001, 06:47 PM
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Corporal
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Join Date: Sep 2001
Location: Seattle,Wa. USA
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Re: Improtant fixes
I would like to see MultiPlayer play on a LAN added. Something like the way Stars! works would be fine. The palyers map to one server and load, save turns to the Stars folder. A small program looks for all players to be done then process the turn and updates the files. The players can even get a message that the new turn is waiting.
This works on direct LANs and even dial up LANs.
I don't even need tactical combat.
Please don't leave this function out !!!
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September 18th, 2001, 08:00 PM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
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Re: Improtant fixes
PowerMan, have you tried PBW? It effectively does that, just over the internet.
http://seiv.pbw.cc/
Eric the UI Guy from PBW
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September 19th, 2001, 06:42 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Improtant fixes
I'd like to see the pathfinding logic improved, especially in combat. It's really frustrating to see an entire fleet freeze in place because the leader can't figure out how to move around a planet or warp point.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 19th, 2001, 08:19 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Improtant fixes
I'de like to see a new option.
Cannot find or trade colonisation techs.
Nothing worse in a multiplayer game than being the poor sucker in the corner who by the time he meets another empire everyone else has already traded colonisation technology like pokemon cards.
Plus finding colonisation in an early ruins is such a big advantage too.
I like the idea of researching it and being able to colonise other worlds so I don't like turning that can't colonise other worlds on.
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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