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August 30th, 2005, 01:49 PM
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Captain
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Join Date: May 2004
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Re: Squidhead triumphant?
jeffr: I guess they mean that you'll get 25% more supplies, and that you'll only need 190 population per gold piece instead of 200. Damn, I was writing a long-*** post to the conceptual-mod thread and then this [censored] thing took and hung up on me... I'm pretty sure the AOE weapons/spells always hit, regardless of defence. At least it says so in the hints the game gives between hosting. "Weapons and spells with an area effect automatically hits all units in that area."
Boron: About 110 clams, plus ~30 earth blood stones. I told you the real number when we discussed this; I've been making something like 4-7 each turn for quite some while now. Take a look for yourself, the password is 'juntti' without the quotes! That will also demonstrate how returning will save mages from horrors, and maybe there are other interesting things to see. You and me, we don't play R'lyeh at all similarly  I'd love to see a turn from an advanced game of yours!
The golems, I agree with you. Tartarians might be better being cheaper, but then you need to get the Chalice.
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August 30th, 2005, 05:05 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Squidhead triumphant?
Wow even more impressive then what you did Jurri. I didn't look in your Turn because i believe you without.
As Chris says you used your resources excellently.
Fighting vs. your fully mobile armies is not pleasant because it is difficult.
In Faerun i am Ryleh and we are now on turn 71 but we play with newer mods, especially Zens item 1.0.
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
You are really good at finding always the best setups with the various mods.
Regarding Tartarians: They cost 25 Death with zens mod, i think in all versions of the spellmod.
And they don't have astral magic normally. And finally they are undead. So my estimation would be that they lose vs. golems + golems are cheaper because you don't need to convert them because pearls are normally your biggest gem income. 25 Deathgems would be 50 Pearls needed to convert so if you compare them this way the golem is 20 pearls cheaper even.
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August 30th, 2005, 06:33 PM
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Captain
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Join Date: May 2004
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Re: Squidhead triumphant?
Quote:
Boron said:
I didn't look in your Turn because i believe you without.
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No, I didn't mean it like that: I figured you might be interested to see just what it is I do instead of huge-scale clamming as a fellow R'lyeh player  And thanks for the compliments! The 3 gold lobo was a big red sign to me, I was surprised nobody had interest in R'lyeh aside from me.
True about the Tartarians. I hadn't really taken to heart that they cost that damn much with the mod. However, astral you don't need, for an SC to make  Indeed, for certain nations golems having astral makes them rather useless against some other nations due to magic duel. R'lyeh of course can just teleport magic duelers of their own after the golem, if that's a worry. Undead is a problem, granted. Lifelessness could be, too, though.
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August 30th, 2005, 08:05 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Swarm 4!!
Swarm 4! Swarm 4! Swarm 4!
I claim ULM, if Chris is willing to let go of them.
Pasha
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August 31st, 2005, 12:43 PM
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Sergeant
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Join Date: Nov 2003
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Re: Swarm 4!!
I second the call for Swarm 4! I downloaded the QM/Zen Complete 3.0 mod and fired up a test game and played a few turns using my new "kindler/gentler" Pan strategy.
As Jurri has mentioned, the readme files aren't always accurate. Jurri mentioned the Hell Sword, and in addition to having F2 as an added path requirement, it has had it's defense lowered, which isn't mentioned in the readme. For the SC fans (i.e. people who win  ), it still looks like it would do the trick, though.
I also don't know why the zip file contains so many .dm files. I just copied over the complete dm and tga files and enabled that.
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August 31st, 2005, 06:44 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Swarm 4!!
I'll third the call, if it takes three, and re-claim Arcoscephale. Maybe I don't count, though, since I wasn't in this game...
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September 1st, 2005, 04:34 PM
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Captain
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Join Date: May 2004
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Re: Swarm 4!!
Congradulations, Jurri!
Swarm3 is officially over. It was a great game, thanks to all who played!
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September 1st, 2005, 04:57 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Squidhead triumphant?
Quote:
Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
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Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).
I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).
Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.
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September 1st, 2005, 05:28 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Squidhead triumphant?
I´d like to playin invis swarm 4 too.
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.
Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.
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September 2nd, 2005, 12:57 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Squidhead triumphant?
Quote:
Turin said:
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.
Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.
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I don't quite understand what you are saying here. Of course, the hell sword loses badly under the mods to pretty much anything else, just as designed.
Also, in a bane lord vs bane lord, the guy without a weapon (using the bane blade) will kill the LD guy every time, as that is a nice anti-SC weapon. I always have some bane lords with no weapon hanging around just for this exact purpose.
But against non-SC armies, the bane lord with Life Drain (base game) kicks serious ***, big time. The Hell Sword is easily 3-4 times better than the Bane Blade. Probably more...
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