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August 30th, 2005, 10:55 PM
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BANNED USER
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Join Date: Aug 2005
Location: Goldsboro, North Carolina
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Re: Soviet tank crew survival.
They did light up like BICS!
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August 31st, 2005, 12:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Soviet tank crew survival.
Quote:
kevineduguay1 said:
They did light up like BICS!
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So your big complaint now is that you think more of the crews should have been incinerated.
That's nice.
Have fun reworking your OOB's becasue I have no intention of changing ours
Don
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August 31st, 2005, 01:11 AM
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BANNED USER
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Join Date: Aug 2005
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Re: Soviet tank crew survival.
This stuff is documented. What about your oppinions? You have yet to mention facts to back up your statements. If you do I'll shut up.
It sounds to me that you want to make a GAME. A little HISTORY would be cool too!
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August 31st, 2005, 10:45 AM
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Corporal
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Join Date: Jul 2005
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Re: Soviet tank crew survival.
interesting point. the merkava tanks should have very high crew survivability but if anything less capacity to absorb damage then one would normaly think (with the engine in front and all)...
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August 31st, 2005, 12:28 PM
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Private
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Join Date: May 2005
Location: Texas
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Re: Soviet tank crew survival.
Man. What's wrong with DRG lately?
He seems to be taking everything personally.
Being needlessly rude to your customers should be left for the likes of Derek Smart.
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August 31st, 2005, 09:22 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,408
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Re: Soviet tank crew survival.
Man. What's wrong with DRG lately?
Dealing with morons tends to do that. Kevin thinks
that there are no interactions between the various
ratings; this was revealed earlier by the autoloader
debacle.
Survivability is not how much of the crew survives; it's
how often a unit can survive good solid hits that penetrate
without going up in flames; to represent shells simply going
in one side of a vehicle and going out the other side without
hitting anything or exploding; it's happened in real life.
EDIT: This has also raised some interesting questions in
my head; should T-55/62 survivability be higher than
T-64/72/80 survivability in the OOBs?
The Russians actually switched to using uparmored and ERAed
T-55s and T-62s in Chechyna because they didn't have the
autoloader which placed the propellant in a location that
was easily hit and penetrated, versus the more modern -64
series tanks...I think they've rectified that problem
somewhat in the latest T-90 models, but it still remains
a weak point of the design.
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September 1st, 2005, 10:22 AM
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Corporal
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Join Date: Jul 2005
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Re: Soviet tank crew survival.
i think words like moron are best avoided. this is a good forum, a little maturity and leadership should be able to keep it that way.
if survivabilily (and i have not played with OOB editor so i really do not know) is how mark presents it, then shouldn't M113 and BTRs have very high survivability, while the m1a1 etc. should have a very low one? spalling persumbally would be horrendous.
also, what is the rating for absorbing damage? i .e. penetrating hits that cause damage but are not MK or TK. how does that play with wierd and wonderfull tanks like the merkava/
finally to kevin's point, is there any thing in particular that contributes to crew survival? it is kind of handy in a campaign series after all.....
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August 31st, 2005, 02:26 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Soviet tank crew survival.
Quote:
kevineduguay1 said:
This stuff is documented. What about your oppinions? You have yet to mention facts to back up your statements. If you do I'll shut up.
It sounds to me that you want to make a GAME. A little HISTORY would be cool too!
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- This is a game.
- History is a fable, commonly agreed upon (Napoleon). If your view of history differs from ours, then by all means feel free to edit the game data to suit yours. We provide the tools. Edit your OOBS to fit your world-view. Change preferences to suit your opinions (If you think <insert army> needs to be supermen, then turn country training off and insert your values, for example, or add 10 experience to all formations or whatever).
We provide a basic game which most folks agree upon, but it cannot cover all points of view. Feel free to make your own edits, the game allows for this. Feel free to put your modified OOBS up for others to try out. Feel free to experiment to see what these mods actually do when played in the game.
The game is a democracy, and not a Stalinist dictatorship - we do not decree one set of data to rule (unlike many others  . We allow you to roll your own, and to publish them.
Cheers
Andy
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August 31st, 2005, 05:21 PM
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Corporal
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Re: Soviet tank crew survival.
so perhaps now kevin will understand that this IS a game and not reality...
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September 5th, 2005, 12:34 PM
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Private
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Join Date: Jul 2005
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Re: Soviet tank crew survival.
Come on guys..... it's only a game!
If kevin is so utterly obsessed with realism why not join the army and stop hassling the designers because the tanks in the game don't react just like ones you saw in some news footage?
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