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August 31st, 2005, 08:39 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Looking mod
I tried a single player Carrier Battles game... didn't get very far; the AI is unfinished
Actually, the CBmod doesn't exactly EXPAND the tech tree - it actually simplifies it, except for some parts like missiles, which it actually does expand on. But that's just nitpicking 
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The Ed draws near! What dost thou deaux?
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September 1st, 2005, 05:53 AM
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Corporal
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Join Date: Feb 2005
Location: Finland
Posts: 78
Thanks: 0
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Re: Looking mod
Thanks AT. I already sayed Eclipse is on my computer. CB dont have working AI. Somehow I cant think about playing with food. I test DN. What new technology Extra Mod gives?
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September 1st, 2005, 07:12 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Looking mod
Not sure what the extra tech is, but here is the web site for the Extra mod. http://70.69.217.55/exmod/ModInfo.html
As for the Eclips mod, I honestly don't know. You would have to ask Kevin Arisa. I tried to load the web page but the link was dead.
Quote:
Eclipse Mod focuses in on colony management, research, and tactical combat. Enjoy a wide variety of technologies. Grab a few friends or go solo with a few AIs for company.
This mod expects you to have the complete ImageMod and SoundMod installed prior to use.This may be the final SE4 version of Eclipse.
Remember: Individual planets are much more valuable in Eclipse than in a stock game. Colonization is expensive and time consuming. Dont forget to scrap basic facilities in favor of more effecient ones once a colony is well established. Especially important is the development of your homeworld. Sometimes a smaller planet with your atmosphere is more valuable than a larger planet without. And above all, keep close watch on your empire status screen! Maintenance costs can be devastating to the unaware!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 1st, 2005, 07:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Looking mod
I should point out that the Star Trek Mod is one of the few mods out that has been significantly tested for Single Player games. The AI is good, not great, but good. You can give them several bonuses at game set up. Read the "Before You Play" read me document for more information.
It is one of the few mods that also gives added research bonuses as racial traits to you can really juice up the Ai if you wanted too. Also give them the Warrior Trait with its combat advantages and your in for a good game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 1st, 2005, 08:50 AM
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Corporal
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Join Date: Feb 2005
Location: Finland
Posts: 78
Thanks: 0
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Re: Looking mod
Oh. You mean ExMod. Last time tried it was something 0.xx.
Did I wrote so wrong. I have Eclipse Mod installed. Newest version.
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September 1st, 2005, 09:36 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Looking mod
There is an Expanded mod that I just put out that combines TDM with FQM and a few modified files that includ entries for Neo-Standard ships. No major change over stock game play except that you start the game with two extra ships, small fighter, and infantry.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 1st, 2005, 01:52 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
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Re: Looking mod
The AI for Dark Nova are quite good. They are basicly TDM AI's that have been tweaked to properly use the extra ship and unit sizes as well as some of the other facilty changes.
A note: The AI for DN do not utilize the cloaking components very well as the cloak/sensor system was radically revamped after the AI were done. There also appears to be an issue with some of the AI races not using Intel properly. Some do, some don't. I haven't had the time to dig through them to find out what's happening there.
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Nick (bearclaw)
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