|
|
|
 |

September 17th, 2001, 09:15 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
I think you guys have done pretty much everything you can aside from making hard code changes, and of course thats on MM to do.
Has anyone ever heard anything about an expansion pack?
|

September 17th, 2001, 11:03 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
quote:
Has anyone ever heard anything about an expansion pack?
well, there the TDM-modpack for example, which you can dowload somewhere around here you'll also find many other expansion packs there, all free
[This message has been edited by LemmyM (edited 17 September 2001).]
__________________
[Boo!]
|

September 17th, 2001, 11:40 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
thanks lemmy but i was thinking more like big features that needed hard coding something we'd pay for
i haven't posted in a while but i have been checking in from time to time so i have most of the latest stuff mod wise
|

September 18th, 2001, 04:09 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Next big thing
Is there anything on the order of :Mods, PBW, scenarios, maps, even PBEM and LAN helpers?
Auxiliary programs, moddable stuff, that sort of thing; not hardcode changes.
__________________
Things you want:
|

September 18th, 2001, 07:12 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
well, im still trying to work up a viable option for a multiplayer scenario where different types of races have to rely on trade with each other (resource races and construction races, or planetbased races and spaceborne races). It was originally inspired by Kodos's corporations concept, and im going to try to support some of the basic functionality in the PCM mod, but there is alot still to be worked out.
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

September 18th, 2001, 09:29 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
I suggested a SE4 spin off game (ie space invaders using images from the pictures/race directory=-) to kill time between turns but everyone hated the idea and it sank w/out a trace=-(
There's a thread about it somewhere but I'll be damnd if I can find it...
<sulk>
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
|

September 19th, 2001, 01:41 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next big thing
I think it was MATRYX that put out the SE4 Mod launcher. If I am wrong, please forgive me. At that time I saw a picture about a component modder using the same design style.
I would like to see more tools like these.
COMPONETN MODDER
AI DESIGN TYPES
AI RESEARCH
AI CONSTRUCTION VEHICLES
AI FLEETS
As long as these tools will also create and/or modify the text files.
------------------
Never Give up, Never Surrender!
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|