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September 2nd, 2005, 07:11 PM
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Private
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Join Date: Sep 2005
Location: toronto,canada
Posts: 9
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Re: mods?
I dont think you can use phased shield abilities on planets,
so i think all just have to use massive planetary shielding and weapon platforms... well we tried. Also i tried making a self destruct for planets wont work. on another note i think all try making a weapon platform that cost alot and has super armor so its like massive planetary armor. all try to make it fair
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September 2nd, 2005, 07:16 PM
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Private
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Join Date: Sep 2005
Location: toronto,canada
Posts: 9
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Re: mods?
thanks Ed Kolis for the emmissive armor tip i would have a lot of Trouble trying to make my weapon platform thing
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September 2nd, 2005, 07:17 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: mods?
im pretty sure phased shields work. I think the Proportions mod uses them as a built in part of Cultural Centers, to represent the large size and distributed nature of a homeworlds industry.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 2nd, 2005, 07:18 PM
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Private
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Join Date: Sep 2005
Location: toronto,canada
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Re: mods?
cool all try them
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September 2nd, 2005, 08:24 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: mods?
I tested emissive on both facilities and planets (via StellarAbilityType.txt) - neither worked in the simulator 
__________________
The Ed draws near! What dost thou deaux?
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September 2nd, 2005, 08:53 PM
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Private
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Join Date: Sep 2005
Location: toronto,canada
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Re: mods?
it was worth a try
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September 2nd, 2005, 10:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: mods?
Most facility and component abilities do not work in StellarAbilityTypes.txt.
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September 2nd, 2005, 10:05 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: mods?
The Expanded Mod is a new mod that combines TDM with FQM and incorperates changes that support Neo-standard ship sets. Neo-standard or a series of extra ship hull sizes.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 2nd, 2005, 10:03 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: mods?
Quote:
-Atrocities' Star Trek Mod (AST). I don't know what the other ST mod is exactly.
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The Atrocities Star Trek Mod is no longer supported. The "other" star trek mod is the Star Trek Mod or STM. It is a complete, as much as we can do it, conversion of SEIV into a Star Trek like game. From over 20 unique races with thier own star trek ship sets, to 20 neutral races with solid single player AI.
The mod is still supported and updates are posts as bugs and other items are addressed.
www.astempire.net to view the web site for the Star Trek Mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 3rd, 2005, 06:33 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: mods?
Quote:
Atrocities said:
Quote:
-Atrocities' Star Trek Mod (AST). I don't know what the other ST mod is exactly.
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The Atrocities Star Trek Mod is no longer supported. The "other" star trek mod is the Star Trek Mod or STM. It is a complete, as much as we can do it, conversion of SEIV into a Star Trek like game. From over 20 unique races with thier own star trek ship sets, to 20 neutral races with solid single player AI.
The mod is still supported and updates are posts as bugs and other items are addressed.
www.astempire.net to view the web site for the Star Trek Mod.
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Ah, to be honest, that was the one I meant. I believe people make that mistake often.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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