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  #1  
Old September 2nd, 2005, 07:18 PM

I_DONT_CARE I_DONT_CARE is offline
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Default Re: mods?

cool all try them
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  #2  
Old September 2nd, 2005, 08:24 PM
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Default Re: mods?

I tested emissive on both facilities and planets (via StellarAbilityType.txt) - neither worked in the simulator
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Old September 2nd, 2005, 08:53 PM

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Default Re: mods?

it was worth a try
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  #4  
Old September 2nd, 2005, 10:03 PM
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Default Re: mods?

Most facility and component abilities do not work in StellarAbilityTypes.txt.
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Old September 2nd, 2005, 10:05 PM
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Default Re: mods?

The Expanded Mod is a new mod that combines TDM with FQM and incorperates changes that support Neo-standard ship sets. Neo-standard or a series of extra ship hull sizes.
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