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September 4th, 2005, 01:41 AM
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Re: who cares
Which won't be easy.  I tried modding the AI Script to get them to do just that, but they tend to stop 10LS away.
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September 4th, 2005, 09:01 AM
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Re: who cares
Oh well ill have to look into the files myself- or how about giving fighters a weopn of a range of 1? is that close enogh for it to crash?
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September 4th, 2005, 04:21 PM
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Re: who cares
It might, assuming they'll close that much.
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September 5th, 2005, 03:16 AM
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Shrapnel Fanatic
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Re: who cares
If you give the fighters a very low turn and acceleration rate, then they'll take a while to "lock on" and attack, but they'll also not be able to stop or turn to avoid a collision once they're on course 
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September 5th, 2005, 06:35 PM
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Re: who cares
ill have to do some testing with thatill se what happens.
Just one problem, could anyone pint me in the direction of the file i would need to edit?
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September 5th, 2005, 10:25 PM
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Shrapnel Fanatic
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Re: who cares
Main_PurchaseShipsEnemy.txt
Its not enemies, per se, but rather NPC ships in general.
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September 6th, 2005, 05:21 PM
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Re: who cares
how abot if i wanted to make fighters crash into enimy ships (a limited # of torpedos read above) is there a way to change the fighters i lauch crash into a enimy ship?
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September 6th, 2005, 06:06 PM
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Re: who cares
Quote:
Suicide Junkie said:
If you give the fighters a very low turn and acceleration rate, then they'll take a while to "lock on" and attack, but they'll also not be able to stop or turn to avoid a collision once they're on course
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September 6th, 2005, 06:35 PM
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Re: who cares
I find the whole "fighters won't crash when you want them to" issue in this thread to be very amusing, considering the problems Starfury has normally...
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September 6th, 2005, 08:38 PM
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Re: who cares
im trying to get the fighter to charsh on putpose, not on accident with 8x time compression going 1000(1000x8 really) that is fast, (ever played as a fighter on the p&n mod (start a new caimpain 2) it is fun(exept that there are no "fighter reusppy satations you cant install l.r.s. on fighters and well lets just say i have those things on my game) now back on topic, i was thinking that mines might be able to move, ill have to look into that.
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