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Old September 6th, 2005, 12:14 PM

Bernard Bernard is offline
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Default Re: Invisible Hills

Kesh, from what I have read, would I be correct in thinking you want to be able to manually set the elevation for any hex?
If so, just select a hex in the map editor, hit *(the asterisc) and type in the height you want. I've used this in the past to make some interesting detailed maps with lots of small pieces of subtle cover, rather than whacking in level 1 (height 10) hills whenever I need to block LOS.
Hope this helps.
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Old September 6th, 2005, 01:30 PM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Invisible Hills

One small tip regarding invisible slope remains (the slopes of a hill that was erased):

If they are height 10 or over (case of the "up to 45" invisible elevations Kesh mentioned), they can be unveileed by brushing over any kind of terrain.

Actually,, if you plug some discontinuous elevation (more that 2 levels higher than the surrounding terrain, say level 50 on background 30 or less) the slopes will be automatically calculated but strangely, will not appear on "clear" terrain until you change the terrain type.

Looks like some actualisation bug, possibly already fixed?
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