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Old September 8th, 2005, 09:45 PM

kevineduguay1 kevineduguay1 is offline
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Default Re: Soviet auto-loaders

Yes scJazz, they are right to a point.

At experiance 75 to 99 an M1 Abrams has a ROF of 4. If it moves a little more than its full movement allowance the ROF is reduced to 3. Full movement reduces this to a 2 ROF.

T-80UMI BARS with experiance from 50 to 74 has a ROF of 3+1 Reflex ATGM. An Abrams in the same experiance class has a ROF of 3, as do any tank not armed with a gun tube launched ATGM.

When you put the Russian tanks in the experiance range of 75 to 99, their ROF jumps to 4 main gun rounds plus 2 ATGM shots if the tank sits still. In a test scenario at least one Russian tank when I played the Russian side was able to fire off all the main gun rounds and all the ATGM for a total of 6 shots.
In this range the Russian built tanks with gun tube launched ATGM have a 2 shot advantage over the Abrams or any other Western tank for that matter.
The Russian 2 shot advantage continues through the 100+ experiance ranges.
At the extream experiance rating of 255 the Abrams or any tank without a gun tube launched ATGM has a ROF of 9.
A Russian built tank with a gun tube launch ATGM capable main gun can fire 9 rounds a turn, plus 4 ATGM.
Now it is true that if the Russian built tanks move more than 3 or 4 hexes they tend to loose the ability to fire their ATGMs, this is as it should be.
Do I have a solution? Yes, but not the knowledge to make it happen.
Useing the experience rating to reflect ROF works well with a hand loaded main gun. But when trying to illustrate a mechanical device (auto-loader) that is not really effected by how fast a human can move or how well he is trained. It is IMHO that weapons of this type (with tank main armmament auto-loaders) have there own class and have their ROF hard coded.
Just an idea.
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