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Old September 21st, 2001, 11:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Would like a new intelligence model

Actually, Dumbluck, that's what an Intelligence Facility already is. The 'location' where an intelligence project is created is in the ENEMY empire, not in yours. So, though the extra 'queues' might be handy the logic is a bit off. Maybe counter-intelligence should be tracked seperately from the main intelligence projects list. I do agree that some sort of change to the way projects are managed is needed. It's a nightmare to take on 5 or 6 or more opponents at once in intelligence conflict. There just aren't enough slots to even defend yourself, let alone conduct your own operations. Yet, logically, if you are large enough and have the intelligence points it should not be difficult. The design of the intelligence system directly restricts your abilities. This is a serious game design flaw that was not present in SE III.

[This message has been edited by Baron Munchausen (edited 21 September 2001).]
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Old September 22nd, 2001, 10:44 PM

dumbluck dumbluck is offline
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Default Re: Would like a new intelligence model

BM: You are right. So we just combine the 2 facilities, add the IOC traits to those of the intel compound (It should produce and spend the same amount of points, obviously)
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