.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old September 9th, 2005, 09:10 PM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Those aren't official SE5 graphics, just ones which are made to be compatable. The textures aren't final either, so its one big WIP.

The tutorials are there to give people an idea of what is required, not everyone can afford 3DSMax, but most 3D tools use similar tools / methods.

And yeup, I've been posting this on #SpaceEmpires for over a month now, its pretty public =)

- Markaviam
Reply With Quote
  #22  
Old September 9th, 2005, 09:48 PM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Wow, excellent work on those ships and the detailed tutorial.

Is there a way to make the Tylmai ships semi-transparent with the glowing energy effect?
Reply With Quote
  #23  
Old September 10th, 2005, 02:35 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3D?

I think the Lego shipset should be converted to 3d first - Shouldn't be too hard.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #24  
Old September 10th, 2005, 02:56 AM
Starhawk's Avatar

Starhawk Starhawk is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Posts: 1,389
Thanks: 0
Thanked 0 Times in 0 Posts
Starhawk is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Aww no one Mentioned my Icarans, Anderman, or EOM shipsets (cries) anyway I don't know what kind of program I'll need to get to even create a shipset for SE:V because all I have is Doga.

I think my ships are actually pretty low polycount but I am not sure so I'll have to see.
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!

"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
Reply With Quote
  #25  
Old September 10th, 2005, 08:45 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Well I just spent a good 5 hours of my day tinkering with the shareware trial of 3DX MAX 7 and I can't say I got far.

Learned alot though, but I doubt I will evern be able to produce conversions that will satisfy me, let alone others.

Are there any other races that have already been converted like Markavians Tylmai? Besides the stock ones we already know about of course.
Reply With Quote
  #26  
Old September 11th, 2005, 04:46 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Question,

Is there some sort of size scale to govern how big the models should be?

I figure we would want the verios classes for each race to match somewhat. Would hate to spend time making models that end up being the wrong size...
Reply With Quote
  #27  
Old September 11th, 2005, 05:35 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

If it's anything like Starfury, you should be able to make them any size you want and just specify a scale factor in the data files...
Or do you mean polygon count? David Gervais stated that 1500 polygons is probably pushing it...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #28  
Old September 11th, 2005, 07:30 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Nice tutorial markavian, I just got my hands on 3Dstudio and your tutorial jumpstarted my abilities nicely. Really appreciate it.
Reply With Quote
  #29  
Old September 11th, 2005, 11:13 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Markavians, I can't seem to get my outlines on the x, y, and z windows to show up in the perspective window, any idea why?
Reply With Quote
  #30  
Old September 12th, 2005, 12:30 AM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: Which Shipsets Should Be Convereted to 3-D???

Hah, I was just zoomed it so far I couldn't see anything, had to give the scroll buttun a goot 10 spins to get our far enough.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.