|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

September 12th, 2005, 12:48 AM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Playtesting WinSPMBT patch
OOB mistake:
Japan 7/2005, "Attack Helo" formations have no units in it.
Edit:
Problem is this:
Unit 336 ends on 3/2005.
Units 363 and 364 start on 1/2006.
|

September 12th, 2005, 01:53 AM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Playtesting WinSPMBT patch
Israel Vs PLO 2012ish, October I think.
1. On the Israel buy list it has 3 engineer APC's under infantry.
2. Something odd. As I was just messing around to see how effective cluster weapons are I hit a massive AI controlled clump of PLO guys, and saw how effective cluster weapons now are.. However on the Israeli turn 3-4 units had been spotted despite not moving or shooting. They where pinned in LOS of other units hand had taken kills from the arty.
The attachment has 3 saved games in it.
#14: before the strikes.
#15 when I first noticed the bug, however you can't ID the units that are spotted.
#16: after another set of strikes, here's a list of spotted units.
Malita support squad (Unit D1) Is spotted, Yet AL Aqsa Group (BO2) on the same hex is not spotted.
Unit R0 is spotted as well.
|

September 12th, 2005, 02:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,917 Times in 2,911 Posts
|
|
Re: Playtesting WinSPMBT patch
Quote:
Listy said:
Israel Vs PLO 2012ish, October I think.
1. On the Israel buy list it has 3 engineer APC's under infantry.
2. Something odd. As I was just messing around to see how effective cluster weapons are I hit a massive AI controlled clump of PLO guys, and saw how effective cluster weapons now are.. However on the Israeli turn 3-4 units had been spotted despite not moving or shooting. They where pinned in LOS of other units hand had taken kills from the arty.
The attachment has 3 saved games in it.
#14: before the strikes.
#15 when I first noticed the bug, however you can't ID the units that are spotted.
#16: after another set of strikes, here's a list of spotted units.
Malita support squad (Unit D1) Is spotted, Yet AL Aqsa Group (BO2) on the same hex is not spotted.
Unit R0 is spotted as well.
|
I loaded save 15 and watched what happened from the Palestinian perspective then the game switched to the Israeli side and I can see two PLO units. One Milita support with one man and one with three. ONe shows pinned and one shows moving and both can be seen by Merkava unit C0, C1 and C2. B0 and B1 can see the three man unit. That's normal behaviour. They were spotted by one of the tanks after the barrage
Don
|

September 12th, 2005, 11:25 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,917 Times in 2,911 Posts
|
|
Re: Playtesting WinSPMBT patch
Quote:
Listy said:
OOB mistake:
Japan 7/2005, "Attack Helo" formations have no units in it.
Edit:
Problem is this:
Unit 336 ends on 3/2005.
Units 363 and 364 start on 1/2006.
|
Thank you. Now fixed. There was an ealier one as well. A gap between 4/2000 and 1/2001
Don
|

September 12th, 2005, 01:22 PM
|
 |
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: Playtesting WinSPMBT patch
Don and Andy! Do you have enough testers?
Reason I ask is I only see a few posts here and since I have been tied down with RL issues, I hope I'm not delaying the progress too much. The changes you have implemented are 1st rate and I hope they can be as fully tested as possible before release.
|

September 12th, 2005, 02:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,917 Times in 2,911 Posts
|
|
Re: Playtesting WinSPMBT patch
Quote:
Double_Deuce said:
Don and Andy! Do you have enough testers?
Reason I ask is I only see a few posts here and since I have been tied down with RL issues, I hope I'm not delaying the progress too much. The changes you have implemented are 1st rate and I hope they can be as fully tested as possible before release.
|
The more people we have looking at this the less chance of finding something big and ugly lurking someplace two days after the patch is released so any further input is welcome
Don
|

September 13th, 2005, 08:42 PM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Playtesting WinSPMBT patch
Question, if they where spotted by the tanks, how did the tanks spot them?
The Squads moved to that position, the tanks didn't spot them. The arty landed. THEN the tanks spotted them. As I had control of the PLO side at that time, I know I didn't move them. They where way out of range, sitting still not taking any actions apart from losing men, and they got spotted?
|

September 13th, 2005, 11:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,917 Times in 2,911 Posts
|
|
Re: Playtesting WinSPMBT patch
They were spotted becasue one or more of the tanks had those hexes in view and the game determined, through calculations, that there was sufficient movement in the hex, after the bombardment, for whatever reason to cause them to appear. Remember.......EVERY time you run save fifteen you are going to end up with a slightly different result becasue the random number generator and you are now in full view of Vision 50 tanks. Why don't the vision 50 tanks pick up the other units out in the open? Well ,for one they aren't moving. At least, I didn't move them when I ran that turn and it looks like the units that were spotted , in at least one case, was shown to be moving. Maybe it was all that jumping around beating out the flames on their uniforms.
There are abstractions in the game because warfare is not chess and strange things happen sometimes. Occasionally the game rolls snake eys for some poor bastard and he's spotted out in the open and 100 yards away someone else doing the same thing and the game rolls box cars and he gets away unspotted. Sometimes you can sneak scouts through enemy lines and sometimes you can't. That's just the way things go sometimes. Life isn't always " logical " and the game reflects that.
Don
|

September 14th, 2005, 12:18 AM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Playtesting WinSPMBT patch
**shrug**
I know all that, I just thought it was odd, so I reported it.
There was the curving bullet from hell, that was fired square on the posterior of BTR, and hit it's front slope, but that's just one of those things.
One thing about AI deployment, is there anyway to spread it out a little more? I mean a pre-game SEAD will often end up with a huge tally of kills due to the AAA radar being in the middle of a column of tanks, and if the SEAD's armed with cluster munitions, it's all over..
I've also noticed "splash" damage coming from tanks main gun HE rounds. By splash A I mean infantry units a hex away from the aim point is getting casualties. I'm guessing that is intended?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|