|
|
|
 |

September 22nd, 2001, 12:07 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
Here it is. Savegame's included. Not sure how it's 5.9 mb. I used maximum compression, and I deleted almost as many components as I added (let's face it, some of them are just dumb). Oh well, happy hunting, and thanks.
|

September 24th, 2001, 12:42 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
Any luck yet?
|

September 24th, 2001, 01:06 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
Checking a little now.
Right off:
-your Romulan_mini_frigate is *far* too big. It's over a meg in size, and way above the resolution SE4 uses. THAT could be the problem right there. FYI, most of the extra area is white space..
EDIT: loaded it up, and I can't SEE anything..
EDIT 2: OK, never mind. You added a racial trait. Incidently, this means all those .emps in your zip file are utterly and completely useless.
EDIT 3: Hmm. Played it up to turn 100. Other than it being a little slow, and no colonies, didn't see any problems.
Phoenix-D
[This message has been edited by Phoenix-D (edited 24 September 2001).]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

September 24th, 2001, 09:58 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
Hmm, I'll just delete the romulan folder, then. I think I just copied it from either Devnullcus mod or Zippy mod or something. Not sure why the AI wouldn't build colonies, though. Thanks for the help.
|

September 24th, 2001, 05:44 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
I have not seen any problems either. Only went about 20 turns.
Is this saved game the turn before the problem occured ???
------------------
L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

September 24th, 2001, 07:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Mod broken
Your mod freezes up during an AI turn, and setting the player to human for one turn dosen't help at all.
What you should try is this: Set the player to human, and before the turn ends, deactivate one minister.
If the game still freezes, try again with a different minister, until you find which one it is.
(Try ship design minister first)
When you have it down to the minister, then take a look at what it is probably doing on the turn that freezes.
EG. In P&N, one AI would freeze once tech got fairly high.
Setting it to human didn't help.
Disabling the Design minister allowed the game to continue.
So, I looked at the designs.
And, there sat a Baseship with over 42 JP engines. Upgrading the design to use the new quantums caused an RCE. Thus, I had to tweak the AI design creation files, so that the AIs built legal ships.
__________________
Things you want:
|

September 25th, 2001, 12:25 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod broken
Ahhh, that must be the problem right there. I just copied and pasted the engine part from your mod (hope you don't mind, I would have asked but I never intended to post the mod). So if you had the problem, than the cause of mine must be exactly the same. How did you permanently fix the problem? I haven't had P&N freeze, so there must be a solution, right?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|