.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Vietnam Campaign Project
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2005, 12:18 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Playtesting WinSPMBT patch

**shrug**
I know all that, I just thought it was odd, so I reported it.

There was the curving bullet from hell, that was fired square on the posterior of BTR, and hit it's front slope, but that's just one of those things.

One thing about AI deployment, is there anyway to spread it out a little more? I mean a pre-game SEAD will often end up with a huge tally of kills due to the AAA radar being in the middle of a column of tanks, and if the SEAD's armed with cluster munitions, it's all over..

I've also noticed "splash" damage coming from tanks main gun HE rounds. By splash A I mean infantry units a hex away from the aim point is getting casualties. I'm guessing that is intended?
Reply With Quote
  #2  
Old September 14th, 2005, 03:38 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Playtesting WinSPMBT patch

1) if the SEAD plane is firing ARM, and you have the new 2.0 exe then the plane will fire a stand-off PGM attack now (ie it will fire ARM and remove itself from the map).

2) Yes, tanks main guns WILl do splash damage in the next hex, as noted for the blast circle changes. MMG teams at range will sometimes have a 1 hex radius as well. Bith intentional.

Cheers
Andy
Reply With Quote
  #3  
Old September 14th, 2005, 06:07 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Playtesting WinSPMBT patch


Hi Pyros,

Playing a new scen by Ulf Lundstrom, "Cornered Rat", USMC v Iraqi rebels
in 2004. Just have 2 Harries attack with Mavericks against fortified house
spotted by a scout helo with LOS. Both Harriers fire their Mavericks with 99%
accuracy reported and destroyed both forts.

Cheers
Scott
Reply With Quote
  #4  
Old September 14th, 2005, 06:58 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Playtesting WinSPMBT patch

I am playing a pbem with Davide and here are some comments:

1. On turn0 (setup) I have planned ahead several air missions (sead) in random. Then in turn1, my sead have targeted unseen AA mobile platforms very effectively!

2. On turn2 I have executed several airdrops (para) behind/next to the enemy positions and the only known issue is that when my unfortunate para troops got shot and had to retreat (run for their lives) they used to pop up a smoke grenade and then come closer to the enemy (since they have airdroped behind the enemy lines,they have by default to retreat towards their home-side and this way they used to come closer to the ones who shoot at them. I don't know if it possible to make somehow the unit to retreat to a safe zone of control or at the worst case to remain pinned.

cheers,
Pyros

p.s in another test scenario I noticed that the best bunker-buster aistrike attacks (Vietnam era) were the 250 or 500 bomb attacks
Reply With Quote
  #5  
Old September 14th, 2005, 11:44 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,914 Times in 2,909 Posts
DRG will become famous soon enough
Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:

One thing about AI deployment, is there anyway to spread it out a little more?

Set up a generated battle on a 100 x 100 map with 10,000 points. Choose two "European" opponents but this will work the same with any nation. Set the battle to Meeting engagement.

Set the purchase to Computer and the deploy to Human

Press continue

When the next screen appears press Auto Deploy

Take a look around the map. Go to preferences and set the ID tags on so you can see the units clearly then Zoom the map out

Now press the ' = ' key. You will see the units redeploy

Now do that 50 more times. That ' = ' key is doing exactly the same thing as the "AI" does to deploy every time you press it.

Note that the units set up differs each time. Sometimes you get a concentration of force, sometimes the units are spread out across the map, sometimes you get two groups. Sometimes you get groups on the north and south map edges with a light screening force in the middle of the map and it's different each time. It varies each time the ' = ' redeploy key is pressed and in many cases, unless you are playing with maximum points on small map it does spread the units out and sometimes it does not and it does not always concentrate and all that is coded that way so each time you play the AI something a bit different will happen

Apologies if you already "know all that" but the game does NOT always concentrate it's force and is fully capable of spreading out it's troops but it does not do that all the time because if it did people would complain it never concentrates is force.


The above test will also work on larger and smaller maps with larger or smaller forces. However, if you pick a smaller map and allow a high point count there is less room to spread out the deployment

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #6  
Old September 15th, 2005, 12:54 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Playtesting WinSPMBT patch

Ok it was just an oddity I've noticed before.

Another thing i've noticed is the AI's use of Airmobile units. When It by's them it tends to wait until it's very last turn then it come screaming forward and tries to get the V hexes.

I personaly have never seen it do an air assualt in the middle of a game.
Reply With Quote
  #7  
Old September 15th, 2005, 02:03 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Playtesting WinSPMBT patch

I have, several times. Near the objectives, or near the centre in a meeter, or in the rear (rarer) to overrun your gun line. As designed. As is the near the end attempt on objectives. Guard your rear

Cheers
Andy
Reply With Quote
  #8  
Old September 15th, 2005, 11:56 AM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
wulfir is on a distinguished road
Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:
I personaly have never seen it do an air assualt in the middle of a game.
I have, even in previous versions. And I like it, another justification for existance of the noble anti aircraft branch.
Reply With Quote
  #9  
Old September 15th, 2005, 03:35 PM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Playtesting WinSPMBT patch

Quote:
wulfir said:I have, even in previous versions. And I like it, another justification for existance of the noble anti aircraft branch.
Oh don't worry I always have some Cloud-punchers and Rock Apes about... but I've never had the AI pull one like that on me, so I figuered I should mention it.

I feel kinda deprived now.
Reply With Quote
  #10  
Old September 21st, 2005, 06:39 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Playtesting WinSPMBT patch

feedback from Scott Littleton <skotndiva@cox.net>


Hi Pyros,

Two scens have been effected by OOB changes it seems.

Scen 25: N Alliance T-54 SPA tanks have 107mm rockets and 130mm field
guns in weapon slots 2 and 3

Scen 39: Indian Centurion tanks have 30cal cmg in slot 1, 105mm L7 in slot 2

Actually, all the Indian tanks in Scen 39 are messed up, some have three
main tank guns in place of MGs.

Here's a couple more OOB screw ups:

Scen 21: US armor all messed up

Scen 22: Iraqi arty, SAMs, and some light armor are messed up.



Cheers
Scott
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.