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  #1  
Old September 22nd, 2001, 04:11 AM
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Default Re: Does the tariff function work?

i have not placed anyone under one of those treaties since Version 1.19, but subjugation worked then. i dont know about that supply depo and space port business, it certainly does not say anything about that in the treaty description. nor does it mention you seeing what they see, in fact, you dont even get to see enemy designs thru them. but it DOES stop them from making other treaties, and it DOES give you all their tech and vehicle designs.

Protectorates dont do anything special above the 20% of resources, and from what i remember, that worked too. at one time there was a bug with resource production when you had someone oweing you a teriff, but i recall seeing that in the fixed list a few patches back.

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Old September 22nd, 2001, 04:59 AM
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Default Re: Does the tariff function work?

For what it's worth, you don't need trade restrictions or tariffs in the real-world sense (the in-game "tariffs" are really tribute), because there is no inter-empire trade by default.

Unless you enter into a trade treaty or any higher-level one (Trade, Trade & Research, Military Alliance, Partnership), no trade takes place. With any of those treaties, trade generates bonus resources -- initially 1% of the other guy's resources, which are free (not taken from his production), increasing by 1% per turn up to 20%.

If you want to completely embargo somebody else, you could attempt to disrupt their trade (via intelligence -- which is broken until the patch comes out), or you could try to persuade its partners to break their treaties.

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Old September 22nd, 2001, 02:48 PM
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Default Re: Does the tariff function work?

I wish they would re-work the border issue. I hate it when I make a treaty and then they start colonizing my home system.
I should have a say on if I want them to have planets within my borders Or how far into my systems I will allow their fleets to travel.
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Old September 22nd, 2001, 06:25 PM
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Default Re: Does the tariff function work?

Yup. The AI players do not really take you seriously, either, when you demand that they withdraw their ships, even if you've got so much greater power that they would surrender if asked.

When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.

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  #5  
Old September 22nd, 2001, 07:14 PM
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Default Re: Does the tariff function work?

quote:
Originally posted by Taqwus:
When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.



does anyone else capture ships just for the sake of ramming them into their native planetary defense nets? or jettisoning a pop transport's cargo in orbit of the former owner's homeworld?

we need a game with morale and psycological warfare effects. maybe committing war crimes could enrage cultures, hurt other races relationships with you, provoke attacks, and whatnot.

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Old September 25th, 2001, 07:19 PM

Daeromont Daeromont is offline
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Default Re: Does the tariff function work?

If I ask for a Protectorate Treaty as a WANT in a trade with another Empire, does that mean I am asking for them to be subject themselves to me or vice versa?

Also, if I just propose the same treaty, is it the same as the aforementioned effect?
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  #7  
Old September 25th, 2001, 08:10 PM

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Default Re: Does the tariff function work?

i beleive the stronger empire becomes the protector of the other regardless of who proposes the treaty. but if i'm wrong i'm sure someone will set me straight
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