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  #1  
Old September 15th, 2005, 07:45 AM

Alienboy Alienboy is offline
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Default Re: Massive Planetary Shield Generators

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douglas said:
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Alienboy said:
I just wanted to know more about them. They generate 5000 shield points for the planet. Are weapons platforms also protected by them or does the 5000 shield points apply to the planets only? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
I assume you're asking about Massive Planetary Shield Facilities. The 5000 shield points protect everything on the planet, including weapon platforms, but it's non-phased shields so Phased Polaron Beams ignore them.
Yes I was refering to them (Massive Planetary Shields). If Phased Polaron Beams ignore those shields, then is it safe to say that Null-Space Projectors skip those shields also? [img]/threads/images/Graemlins/Cheese.gif[/img]
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  #2  
Old September 15th, 2005, 01:53 PM
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Default Re: Massive Planetary Shield Generators

Yes.
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Old September 18th, 2005, 05:31 PM
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Default Re: Massive Planetary Shield Generators

You can't transfer cargo off of a Plagued planet.
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Old September 21st, 2005, 12:53 PM

Alienboy Alienboy is offline
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Default When someone surrenders?

I couldn't upload my game turn due to a server problem on SEIV PBW so I thought I'd come on here for a while and ask another silly question. I think I'll choose one from a book I have been reading lately entitled "The delicate art of creating mindless conversation" by Myndles drivelle.

Anyway, In our game we have had a race surrender to another race (nevermind Bearclaw, better luck next time mate!) I am GM for the game. The surrendering player left the game a turn after surrendering (I removed him from the game). It was then pointed out to me, by another player in the game, that I should have left the player in the game so that the "dead race" isn't listed as "open Slot" as it was after I removed the surrendered player. It didn't make sense to me to leave a player in the game that isn't actually participating in the game. I assume that player would still get "last player to upload" messages etc. I didn't see the point in that. Then I got to wondering why would a "dead race" be listed as an "open slot" on PBW? I asked Geoschmo what would happen if someone was allowed to apply and join our game using that race. His reply was that that person would not be able to do anything due to the fact that that race has no planets, ships etc. Other people I have spoken too have said the same thing.

I decided to get a new account with PBW and apply for that open slot in our game. It has been two or three turns since the last player surrendered that race. I then downloaded the current turn and accessed that race (Sons of Thunder Clan) As expected there are no planets, ships etc but the race still has all comm channels and technologies and 200 points of each resource. My normal race in the game is the Sethillans and in that races current turn the SOT are listed as dead and I can no longer communicate with them. So what I did with the SOT race is to send the Sethillans a message asking for a gift of a planet or two. I then ended the turn and upload the game file. The idea is to see if a "dead race" can be re-established. Geoschmo has told me thats this is as far as I will be able to go. I am keen to see what happens next turn!

Now,... for the silly question! lol
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Old November 16th, 2005, 12:19 PM
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Default Upgrades

On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.

Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building.

According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack.
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Old November 16th, 2005, 05:14 PM

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Default Re: Upgrades

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Parasite said:
On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.

Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building.

According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack.
Thanks for the advice, I have been working at building my resource storage and production. Where I think I have been caught out is converting too much Radioactive or Organic resources into Mineral resources, leaving myself short of the Radioactive and Organic resources. It would be great to have an upgrade cost tele in the Ship screen.
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