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  #1  
Old September 16th, 2005, 01:04 PM

paplan paplan is offline
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Default Re: upcoming v1.10 patch

Will the ability to save games be included in this patch?
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  #2  
Old September 16th, 2005, 02:26 PM

Andre Andre is offline
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Default Re: upcoming v1.10 patch

Yep. You can play-by-mail (or ansychronously), save campaigns, but internet games cannot be saved.
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  #3  
Old September 16th, 2005, 02:59 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: upcoming v1.10 patch

Oh, yeah, Andre's right. I can't believe I missed the patch notes for save games! That's the biggest feature!

Just to be clear, we will offer save game functionality for both campaign missions and (hotseat or vs AI) skirmishes.

2 players can then run their own play-by-mail game by emailing the progressive save files back and forth to each other.

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  #4  
Old September 16th, 2005, 03:23 PM
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Default Re: upcoming v1.10 patch

Quote:
Hiro_Antagonist said:
Oh, yeah, Andre's right. I can't believe I missed the patch notes for save games! That's the biggest feature!

Just to be clear, we will offer save game functionality for both campaign missions and (hotseat or vs AI) skirmishes.

2 players can then run their own play-by-mail game by emailing the progressive save files back and forth to each other.

-Hiro_Antagonist
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  #5  
Old September 18th, 2005, 02:53 AM

JavaJack JavaJack is offline
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Default Usability suggestions

Suggestions:

Do all battle animations respect the relative left/right map position of the combatants? (If my character is positioned further west on the map than my opponent, I should be leftmost during battle animation, and vice versa). It seemed like they were sometimes swapped in the demo, slightly confusing.

There really ought to be a way to toggle off the teletype-printing of text. It can be slow or distracting sometimes. A slider to adjust the slide-on speed of the various boxes and panels would be nice too. And (this is my personal and very subjective opinion) the slide-ons would look nicer if they were on an ease-in velocity curve rather than a linear slide.

Possible bugs:

In windowed mode, the window was actually much larger than the game itself, so I could see the offscreen panels appear then slide into place. It's pretty likely due to higher than normal windows dpi settings on my 1650x1080 laptop.

Pressing alt+enter during tutorials can inadvertently pop up the victory conditions window behind the tutorial text, with no handy way of turning it back off. (I was trying alt+enter just to see if it toggled fullscreen mode)
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  #6  
Old September 21st, 2005, 04:49 PM

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Default Re: Usability suggestions

Hey Jack, The patch will contain an option to turn off battle animations. The battle animations are consitent in showing the characters in their correct facings, but it can be confusing. The battle animation facing is not tied to the units' orientation to each other on the map, but it is tied to player number. A unit belonging to Player 1 will always appear on the left whether he is attacking or defending.

The patch will also contain a shortcut key to skip to the character dialogs. Pressing the ESC key skips passed all the chatter. ESC is also used to close/cancel any dialog box that appears.

Thanks for the bug reports. I'll be spending extra attention on windowing problems and see what else may need to fix before releasing this patch (coming very soon).
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  #7  
Old September 21st, 2005, 09:01 PM

Sammas Sammas is offline
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Default Re: Usability suggestions

Will we be able to record games? Given the game's design, it would be really nice to be able to review a game, post competition games etc.
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  #8  
Old September 22nd, 2005, 02:52 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: Usability suggestions

Quote:
Andre said:
The battle animation facing is not tied to the units' orientation to each other on the map, but it is tied to player number. A unit belonging to Player 1 will always appear on the left whether he is attacking or defending.
This is close but not completely true. The unit on the left is always the attacking unit, and the unit on the right is always the defending (and possibly retaliating) unit. =)

Andre was right about the changes in the patch though. There are lots of goodies that are direct responses to customer feedback from the demo.

-Hiro_Antagonist
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